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Old 2011-10-15, 09:21   #41
Arnoldio
Banned
Default Re: PR 0.973 Soundmod test

Quote:
Originally Posted by -=anders=- View Post
The distantsounds works. I added new sounds for the calibers. Was too close i think. Those sounds in the video are changed now. Wasnt satisfied with the 3rd person shots. Sounded like you farted.
So changed them and made them more crips and with a crack and powerful.
This, now please, video.
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Old 2011-10-15, 10:05   #42
1stLt.Grizzly

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Default Re: PR 0.973 Soundmod test

only wanna say that the PKM sound should be a little more metal and that the m4 sounds like an airsoft/not real rifle
atleast in my eyes/ears.
but still awesome work
PS
maybe you can work on the RPG sound aswell
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Old 2011-10-15, 10:49   #43
-=anders=-
Retired PR Developer

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Default Re: PR 0.973 Soundmod test

Quote:
Originally Posted by [USF]Jackers View Post
only wanna say that the PKM sound should be a little more metal and that the m4 sounds like an airsoft/not real rifle
atleast in my eyes/ears.
but still awesome work
PS
maybe you can work on the RPG sound aswell
I agree with the PKM... I want the bass still there though and the short feel of the shotsound cause of automatic loop-fire.

But I would stick with the M4 1st person shot sound, I think I've done a great job there. Though the 3rd person shot sound sucked before (those in the video). So I've changed the 3rd person shot sounds.

I'll get my hands on the other weapons soon. I'll start with the rpg.


And yes, videos are cming.
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Old 2011-10-15, 10:55   #44
1stLt.Grizzly

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Default Re: PR 0.973 Soundmod test

ok hope to see/hear it soon
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Old 2011-10-15, 11:18   #45
Daniel
Banned
Supporting Member
Default Re: PR 0.973 Soundmod test

Yeeeey! New RPG sound(s)!!!
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Old 2011-10-15, 11:23   #46
1stLt.Grizzly

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Default Re: PR 0.973 Soundmod test

Ooo anders
i can give you some nice vid links that you can use whit the RPG sound
if you want me to invite me on Xfire : ltrooijackers

You can die for your country, But I live for mine!
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Old 2011-10-15, 11:23   #47
Rudd
Retired PR Developer
Supporting Member

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Default Re: PR 0.973 Soundmod test

Quote:
Originally Posted by -=anders=- View Post
The distantsounds works. I added new sounds for the calibers. Was too close i think. Those sounds in the video are changed now. Wasnt satisfied with the 3rd person shots. Sounded like you farted.
So changed them and made them more crips and with a crack and powerful.
the new ones might sounds like my farts, had baked beans for breakfast :P

Good stuff

I do like the idea of a bass PKM sound, since its technically a MMG rather than an LMG iirc?


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Old 2011-10-15, 12:04   #48
Spush
Retired PR Developer
Supporting Member

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Default Re: PR 0.973 Soundmod test

Quote:
Originally Posted by [USF]Jackers View Post
i can give you some nice vid links that you can use whit the RPG sound
The problem with using videos especially youtube videos is that it's all muffled. The highs and lows are all messed up not good for sound sources, doesn't sound good, just sounds flat. So I don't recommend using youtube at all.

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Old 2011-10-15, 12:44   #49
pleym
PR:BF2 Developer

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Default Re: PR 0.973 Soundmod test

Quote:
Originally Posted by [R-DEV]Rudd View Post
interesting stuff, great to see initiative

I quite liked alot of them, though I've never heard anything other than a shotgun and an A10 cannon IRL

Would like to see any reference videos you used to guide you in making these sounds? (to judge realisticness)
I agree with Rudd its ?ber nice, I have heard the sound from the Glcok 17, MG3, HK416, M2 browning.. but the mg sound and the M4/M16 is mostly the same as the HK416.. They are like real life sounds in your little mod. The sounds are a littel to bright/sharp ingame now.. there is a more "dark/booom" when your fireing the weapons in real life.. so I think you made some good fireing sounds there.


PR:BF2 Mapper
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Old 2011-10-15, 13:12   #50
Limeni[BiH]
Default Re: PR 0.973 Soundmod test

So is it possible to use this sound mod as some kind of client mod together with PR without being kicked?
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