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View Poll Results: Soldier Acceleration Settings
Leave the acceleration alone, it's perfect as it is now. 68 77.27%
Revert back to 0.95 settings. 14 15.91%
Increase the rate of acceleration slightly, but have it less than what was in 0.95. 6 6.82%
Voters: 88. You may not vote on this poll

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Old 2011-09-07, 20:54   #21
[R-MOD]Spec
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Default Re: Soldier Acceleration

Quote:
Originally Posted by Mj Pain View Post
Seriously, i have and the change is that drastic
*shrugs* Maybe I'm not noticing it for some reason then. I dunno. But whatever, the only thing I dislike really is when the standard speed gets increased. Sprinting doesn't bother me THAT much, but the standard movement speed should be a walk imo.


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Old 2011-09-08, 00:20   #22
Lord Jesus
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Default Re: Soldier Acceleration

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Originally Posted by Spec View Post
*shrugs* Maybe I'm not noticing it for some reason then. I dunno. But whatever, the only thing I dislike really is when the standard speed gets increased. Sprinting doesn't bother me THAT much, but the standard movement speed should be a walk imo.
That brings up another question, is it just me or is the crouching aim down your sights walk, faster than the standing aim down your sights walk
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Old 2011-09-08, 01:17   #23
goguapsy

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Default Re: Soldier Acceleration

I agree with the lower the stamina requirement to sprint by a couple of bars. The rest is perfect!

Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!

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Old 2011-09-08, 04:06   #24
splatters

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Default Re: Soldier Acceleration

I would decrease the acceleration a bit more, it's still quite fast but a definate improvement from the previous.
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Old 2011-09-08, 07:12   #25
Sgt. Mahi

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Default Re: Soldier Acceleration

The thing about faster stamina regeneration is that it's actually possible to run into cover if you've just jumped to get pass a sidewalk curve. I love that. No more "Oh I'm getting shot at... better walk to cover"....

Peace is that brief glorious moment in history when everybody stands around reloading
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Old 2011-09-08, 09:28   #26
Murkey
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Default Re: Soldier Acceleration

I like the changes to acceleration and sprint speed, regen rate etc. Jumping being blocked when next to low objects is a little frustrating but all in all one happy bunny/virtual warrior

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Old 2011-09-08, 13:32   #27
qubolo

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Default Re: Soldier Acceleration

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Originally Posted by Murkey View Post
I like the changes to acceleration and sprint speed, regen rate etc. Jumping being blocked when next to low objects is a little frustrating but all in all one happy bunny/virtual warrior
Quote:
Originally Posted by Sgt. Mahi View Post
The thing about faster stamina regeneration is that it's actually possible to run into cover if you've just jumped to get pass a sidewalk curve. I love that. No more "Oh I'm getting shot at... better walk to cover"....
Oh my god guys now i know why that part of the forum was closed for such a long time. Do you know, that this topic is about acceleration of a soldier? Not about speed, not about crouching aiming speed, not about jumping but about acceleration of a soldier
so please cease the offtopic at least here. And separate things discuss in separate topics.
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Old 2011-09-08, 13:45   #28
Lugi
Default Re: Soldier Acceleration

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Originally Posted by Sgt. Mahi View Post
The thing about faster stamina regeneration is that it's actually possible to run into cover if you've just jumped to get pass a sidewalk curve. I love that. No more "Oh I'm getting shot at... better walk to cover"....
I doubt you'll be able to run fast when you're extremely tired, even if you're being shot at. The thing is that it takes incredible amount of stamina to jump. IIRC it was supposed to prevent from bunnyhoping, but DEVs haven't noticed so far that's not doing anything, because you still can jump when you're out of stamina.
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Old 2011-09-08, 13:52   #29
Kain888
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Default Re: Soldier Acceleration

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Originally Posted by Lugi View Post
I doubt you'll be able to run fast when you're extremely tired, even if you're being shot at.
Agreed and pretty true.

Quote:
Originally Posted by Lugi View Post
The thing is that it takes incredible amount of stamina to jump. IIRC it was supposed to prevent from bunnyhoping, but DEVs haven't noticed so far that's not doing anything, because you still can jump when you're out of stamina.
Don't agree. I think it's fulfilling it's role. The best solution is to fix game objects and in future ones make them more interacting friendly. Like with Rhino fences, which IMO are great or like fixed and optimized sidewalks curves on Fallujah.

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Old 2011-09-08, 14:03   #30
Brainlaag

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Default Re: Soldier Acceleration

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Originally Posted by Lord Jesus View Post
That brings up another question, is it just me or is the crouching aim down your sights walk, faster than the standing aim down your sights walk
When you scope in while walking you are slower then people moving crouched or moving crouched while scoped in. When you look down your sights while crouching you also get a faster "move-animation" but you are just as fast as anyone else whos moving crouched without being scoped in.
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