project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback > Maps
19 Aug 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 2017-03-09, 12:10   #21
Smiley1967

Smiley1967's Avatar
Default Re: Gaza INS

yep just as they said belongs hardly to the teams how the round will end.
3 Caches are fine, we will see if this works.
The point about the boat that it is useless I canĀ“t confirm, saw it used many times by the IDF to avoid contacts until your are at the dropof point.
The biggest threat for the IDF is still, if they are not able to deploy an FOB inside of the city otherwise they will be hardly camped in front of their mainbase.

Smiley1967 is offline Reply With Quote
Old 2017-03-16, 18:39   #22
[R-CON]​Chuva_RD
PR:BF2 Contributor
PR Server License Moderator

Chuva_RD's Avatar
Default Re: Gaza INS

Amount of tickets need to be reduced for both ins layers. Since Gaza is mostly infantry-oriented map on tank layout Hamas need to make slightly more than 400 kills to win, that's too hard if you have only 4 caches; on infantry layout opfor have to make 300 kills with 3 caches. In average both is 100 tickets per one cache, that's enough for 2-3 attacks and this probably okay for first cache but not for next ones which usually easier.

I suggest 500 tickets for both layers.
Chuva_RD is offline Reply With Quote
Reply


Tags
gaza, ins, poxo is ghey
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:35.