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#61 |
PR:BF2 Developer
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Looking good! Is the red glass just a placeholder colour, or do they look like that?
Also, one bit that could possibly use more tris, unless it is blocky on the real thing, is the hatch. Generally, anything that silhouettes against the background is a good thing to give extra tris, especially if its rounded. If the base of the hatch is blocky then not to worry. Also, should the inside of it be a bit hollowed out? This is a pretty good example of what you're sorta aiming for with a cupola hatch: https://i.imgur.com/1ogsgtd.jpg |
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#62 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,037
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LangMaster are you interested in modelling the ejection port and flaps at the rear of the turret? We might try get the empty shell ejection working when in game.
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#63 | ||
PR:BF2 Developer
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#64 | |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 162
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![]() DISCORD - Suportík#2870
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#65 |
PR:BF2 Developer
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Don't worry about the inside, just make a blank inside with just a black texture. No light will really get in there and the thing moves so fast no one will be able to tell nothing is under it but a black empty space that a shell will come flying out of. Dont bother moving UVs about too, just use any tiny bit of empty space in your UVs for it.
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#66 | |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 162
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![]() DISCORD - Suportík#2870
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#67 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,037
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#68 | |
PR:BF2 Lead Developer
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#69 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 162
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Made the additions for what you have asked, also the vehicle does not looks that plastic anymore, played with the texture a bit, and added the radiator on the right with the fans, it looks... mediocre but it should do just fine. |
![]() DISCORD - Suportík#2870
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#70 |
PR:BF2 Developer
![]() Join Date: Jan 2013
Posts: 3,037
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