|
Community Maps Maps created by PR community members. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
|
![]()
** AUGUST 2018 UPDATE INFO:
I am currently working on a new French map which has incredible detail, and hence to massive amount of time required. I feel the new map would be much more worthy of Bagdhad. With the right static objects in Bagdhad and a good 20+ hours of terrain paining / under/over growth detail, I would consider it to be complete. I do hope to finalise this map in the next 6 months. ** So, to those whom played or tested my older version of Baghdad in the last 2 years, forget it! I hereby present a few screenies of Baghdad V2. Since V1, the map has undergone some major changes to represent baghdad both in its current and past days during the war on iraq. Mixing and matching the landmarks of baghdad, I have collaborated the best into this 2km multi terrain map. Ive also had a lot more mapping experience in the last year and have learned a lot more about mapping standards of which i hope to meet and maybe push this forward one day for possible release into the mod. The map is still suitable for the PMC if and when the faction is complete, but for now, its perfect as a USMC vs Insurgency gamemode with so many different cache locations. Oh how epic it could be. Screenies..... Enjoy! WIP - USMC Entry point / Makeshift VCP ![]() Dora - City outskirts (South) ![]() ![]() ![]() Upperclass Housing ![]() City (Al Faw District) ![]() ![]() ![]() ![]() The only Surviving Mall in Iraq ![]() Sort of.... WIP City Train Station ![]() Al Faw Palace ![]() ![]() I will upload a few more at a later date, the minimap wont be done until very last. |
![]() |
Last edited by dunem666; 2018-08-25 at 10:51..
Reason: New Screenshots (feb11)
![]() |
![]() |
#2 |
![]() Join Date: Nov 2007
Posts: 6,551
![]()
Location: The Snowy Northeast
|
![]()
That looks awesome! What size is it?
|
![]() |
![]() |
![]() |
#3 |
![]() Join Date: Aug 2007
Posts: 1,219
![]()
Location: L337tAnkp00ning with Robbi187
|
![]()
that would be an epic large map
![]() |
![]() |
|
![]() |
![]() |
![]() |
#4 |
Join Date: Jun 2009
Posts: 1,722
![]()
Location: Auckland
|
![]()
Screen shots? Minimap? Reference looks nice.
|
![]() PR Community Faction Team - "Getting Sh*t Done..." |
|
![]() |
![]() |
![]() |
#6 |
Join Date: Apr 2007
Posts: 3,536
![]()
Location: Cambridge
|
![]()
Top right island is too easy to cut off.
And what is it with every mapper giving the INS a main? |
![]() |
![]() |
![]() |
#7 |
Join Date: Aug 2009
Posts: 250
![]() |
![]()
Dang, this map looks like it would be epic. I'll help beta test if you get it up and running.
|
![]() |
![]() |
![]() |
#8 |
![]() |
![]()
Looks good-looking forward to the screenshots.
|
![]() |
|
![]() |
![]() |
![]() |
#9 |
Join Date: Jul 2008
Posts: 17
Location: The Netherlands
|
![]()
Yes, this looks awesome!
I would want to test it! |
![]() |
![]() |
![]() |
#10 |
Retired PR Developer
![]() |
![]()
Good choice, but Id say leave more room on the western[left] side of the river. I mean, at the midpoint on the far west, its got that little sliver to cross from top half to bottom half of map, but its a small sliver... would be way gamey to have that area get blocked off my like, one rifleman when in reality youd have all the terrain out west to use. Know what I mean?
![]() |
![]() |
![]() |
![]() |
Tags |
2km, bagdhad, map, project, promo, reality, updated, vid, wip |
Thread Tools | |
Display Modes | |
|
|