|
PR Changelogs The changelogs for recently released Project Reality versions |
![]() |
|
Thread Tools | Display Modes |
![]() |
#61 |
![]() Join Date: Oct 2016
Posts: 360
![]() |
![]() |
![]() ![]() ![]() ![]() HITREG CARRY |
|
![]() |
![]() |
#62 |
PR:BF2 Lead Developer
![]() ![]() |
![]()
Cause their warheads are smaller than other ATGM as they have to fit in 100mm or 125mm barrel. Also have no seek delay and pretty much are at max speed from the start. The damage of AT-11 vs front armor in this patch is comparable to damage of 1.7.2.3. Other ATGM just stronger in comparison. The AT-10 is worse off, since it is even smaller.
|
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
|
![]() |
![]() |
#63 |
![]() Join Date: Oct 2016
Posts: 360
![]() |
![]()
If the BMP3 can no longer take out tanks with a side shot I will cry.
|
![]() ![]() ![]() ![]() HITREG CARRY |
|
![]() |
Last edited by PBAsydney; 2022-11-08 at 11:03..
|
![]() |
#64 |
Join Date: Nov 2014
Posts: 25
![]() |
![]()
"Fixed Russian missing zipties on insurgency maps." - Nice but did you fix other Taliban maps like Kokan where other teams dosent hape zipties and civilians are ruining a game?
|
![]() |
![]() |
#65 |
![]() Join Date: Nov 2009
Posts: 389
![]()
Location: Moscow
![]() |
![]()
NICE! THX
|
![]() |
|
![]() |
![]() |
#66 | |
Join Date: Jul 2017
Posts: 470
![]()
Location: Grenada (Another Island)
|
![]() Quote:
How much less? What would be the front armor damage for gun fired ATGMs is it less than the old 0.45 number or is it still more? | |
|
||
![]() |
![]() |
#67 | |
PR:BF2 Lead Developer
![]() ![]() |
![]() Quote:
The raw damage of AT-10 dropped from 1100 to 900 and for AT-11 from 1050 to 1000. The modifiers are the same as on other ATGM. For comparison the TOW still has 1100. Splash damage on AT-10 and AT-11 were already lower than on other ATGM before this patch. | |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
||
![]() |
![]() |
#68 |
Join Date: Jul 2013
Posts: 90
![]()
Location: Bandirma
|
![]()
SHADERS:
Updated leaves, bushes, etc. to interact with dynamic lights. Update fog and fading to calculate per-pixel. Update 2D water to look better on lower settings. Updated shadows to use slope-scaled depth bias instead of constant bias. Updated mesh and terrain lighting. Fixed deployable emplacement dirt being too shiny. Fixed incorrect bundlemesh lighting. Fixed inconsistent dynamic lights. Fixed missing fog from certain objects. are those effect performance ? i want to play at high settings like full hd + graphic settings at high but even tho i lower the texture quality/filtering to medium and lighting quality+dynamic shadows/lights to low i got around 25 fps or even lower sometimes(depending on map and where i look at the map) but sometimes it goes to orver 60fps ((nvidia 840m+8gbram+i5-4210m cpu+win10)) should i keep staticmesh and vgetation LOD at lowest? (as it is) and select the "fade vegetation LOD" ? for higher fps? |
|
|
![]() |
![]() |
#69 |
PR:BF2 Lead Developer
![]() ![]() |
![]()
These changes should have no negative impact on performance and might even improve it in some places. PR is very CPU heavy and rendering is not really a bottleneck for most.
As for most performance orientated settings:
|
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
|
![]() |
![]() |
#70 |
Join Date: Jul 2013
Posts: 90
![]()
Location: Bandirma
|
![]()
thanks
![]() |
|
|
![]() |