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Community Maps Maps created by PR community members. |
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#1 |
Join Date: May 2015
Posts: 52
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Name: Dead Coast
Location: 30km North-East of Benghazi, Libya Size: 2km Factions : Insurgents versus ARF Game Play Type : Motorised Infantry versus Motorised Infantry ___________________________________ Minimap: Minimap Low Quality.jpg Assets: Insurgents: 2 x Supply truck 6 x Technical (MG) 1 x BDRM Rebels: 2 x supply truck 4 x Technical (MG) 1 x Technical (SPG) Situation: A insurgency in Egypt has been stopped by Egyptian military forces, forcing the surviving insurgents to flee the country. The Egyptian army cut off their route into the Middle East where their allies awaited them, forcing them to move East into ARF-controlled Libya. Unable to negotiate sanctuary in Libya, the Insurgents have been fighting the ARF and are loosing every battle against a enemy that outnumbers them. The surviving insurgents have rallied to take a small port in the area called the Dead Coast where a cargo ship will arrive to take them to the middle east. Screen Shots: Here are some screen shots of the control points and key fighting areas. Dead Coast 2.jpg Dead Coast 3.jpg Dead Coast 4.jpg Dead Coast 5.jpg Note: I do plan to complete the Operation Lockdown map. I did this while the DEM downloading was not working. |
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#2 |
Join Date: Jul 2013
Posts: 1,044
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Give insurgents T-62?
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#3 |
![]() Join Date: Aug 2011
Posts: 1,984
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There are going to be trees and cover in those massive open fields right?
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#4 |
Join Date: Nov 2009
Posts: 1,082
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Location: Amsterdam
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A Highly improbable and needlessly elaborate backgroundstory. I mean, aren't there enough rebels and insurgents in Libya already without bringing in Egyptian insurgents fleeing from Egyptian security forces through Libya to get passage to 'the middle east'? Though I like the idea of warlord-type conflict, a sort of conventional-unconventional conflict between low-tech factions.
But why ARF? The only t-62's the Egyptians still have are in museums (they use american and locally made vehicles nowadays), though I don't doubt that in a civil war kind of scenario those would find easy reinstatement, just like ww2-era shermans standing in museums in Lebanon were reused in the civil war there. |
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#5 | ||
Join Date: May 2015
Posts: 52
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Quote:
As for the BDRM, I wanted to give the insurgents something better that a technical that was pretty fast but not too heavily armored. The map sees them having to make a rush for their first two control points and I wanted to give them a edge in terms of firepower. The ARF are already entrenched in the dock and city so I needed for the insurgents to be able to keep them at bay until they got a foothold. | ||
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#6 |
PR:BF2 Developer
![]() Join Date: Oct 2012
Posts: 1,658
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I don't think those factions will work, can't have opfor vs opfor(militia,taliban,insurgents,fsa,hamas,arf) Unless it got fixed with 1.3?
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#7 |
Join Date: May 2015
Posts: 52
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As far as I know there is no restrictions on what factions can fight what factions. To get two factions to fight all you have to do is place them as team one and team two in the map files.
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#8 |
Join Date: May 2021
Posts: 1
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Any updates on the map or maybe its released....
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#9 |
Join Date: Mar 2016
Posts: 457
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Last post is from 2015, map designer was last active in 2019, so probably no.
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Tags |
2km, coast, dead, map, wip |
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