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Old 2015-06-20, 10:42   #1
O.Ortega
Default [Map] Dead Coast (2km) [WIP]

Name: Dead Coast
Location: 30km North-East of Benghazi, Libya
Size: 2km
Factions : Insurgents versus ARF
Game Play Type : Motorised Infantry versus Motorised Infantry
___________________________________
Minimap:
Minimap Low Quality.jpg

Assets:
Insurgents:
2 x Supply truck
6 x Technical (MG)
1 x BDRM

Rebels:
2 x supply truck
4 x Technical (MG)
1 x Technical (SPG)

Situation: A insurgency in Egypt has been stopped by Egyptian military forces, forcing the surviving insurgents to flee the country. The Egyptian army cut off their route into the Middle East where their allies awaited them, forcing them to move East into ARF-controlled Libya. Unable to negotiate sanctuary in Libya, the Insurgents have been fighting the ARF and are loosing every battle against a enemy that outnumbers them. The surviving insurgents have rallied to take a small port in the area called the Dead Coast where a cargo ship will arrive to take them to the middle east.

Screen Shots: Here are some screen shots of the control points and key fighting areas.
Dead Coast 2.jpg
Dead Coast 3.jpg
Dead Coast 4.jpg
Dead Coast 5.jpg

Note: I do plan to complete the Operation Lockdown map. I did this while the DEM downloading was not working.
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Old 2015-06-20, 12:46   #2
Jacksonez__

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Default Re: [Map] Dead Coast (2km) [WIP]

Give insurgents T-62? Maybe they captured some from Egyptian Army.

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Old 2015-06-20, 13:11   #3
Steeps
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There are going to be trees and cover in those massive open fields right?


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Old 2015-06-20, 13:41   #4
Wakain

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Default Re: [Map] Dead Coast (2km) [WIP]

A Highly improbable and needlessly elaborate backgroundstory. I mean, aren't there enough rebels and insurgents in Libya already without bringing in Egyptian insurgents fleeing from Egyptian security forces through Libya to get passage to 'the middle east'? Though I like the idea of warlord-type conflict, a sort of conventional-unconventional conflict between low-tech factions.

But why ARF?

Quote:
Originally Posted by Jacksonez__ View Post
Give insurgents T-62? Maybe they captured some from Egyptian Army.
The only t-62's the Egyptians still have are in museums (they use american and locally made vehicles nowadays), though I don't doubt that in a civil war kind of scenario those would find easy reinstatement, just like ww2-era shermans standing in museums in Lebanon were reused in the civil war there.
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Old 2015-06-20, 15:59   #5
O.Ortega
Default Re: [Map] Dead Coast (2km) [WIP]

Quote:
Originally Posted by Steeps View Post
There are going to be trees and cover in those massive open fields right?
You can't see it but the terrain is quite bumpy with lots of mini hills for cover. I was modelling a bone dry area, so I have about 20m^2 of grass for the whole map and no trees.

Quote:
Originally Posted by Wakain View Post
A Highly improbable and needlessly elaborate background story. I mean, aren't there enough rebels and insurgents in Libya already without bringing in Egyptian insurgents fleeing from Egyptian security forces through Libya to get passage to 'the middle east'? Though I like the idea of warlord-type conflict, a sort of conventional-unconventional conflict between low-tech factions.

But why ARF?
I wanted for the sides to look pretty distinct and the ARF versus Insurgents conflict appealed to me. I didn't think that the story was that elaborate. Perhaps it was more like something that you would read in a novel than something that you would see in news headlines.

As for the BDRM, I wanted to give the insurgents something better that a technical that was pretty fast but not too heavily armored. The map sees them having to make a rush for their first two control points and I wanted to give them a edge in terms of firepower. The ARF are already entrenched in the dock and city so I needed for the insurgents to be able to keep them at bay until they got a foothold.
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Old 2015-06-20, 18:30   #6
[R-DEV]​Ason
PR:BF2 Developer
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Default Re: [Map] Dead Coast (2km) [WIP]

I don't think those factions will work, can't have opfor vs opfor(militia,taliban,insurgents,fsa,hamas,arf) Unless it got fixed with 1.3?
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Old 2015-06-20, 19:08   #7
O.Ortega
Default Re: [Map] Dead Coast (2km) [WIP]

As far as I know there is no restrictions on what factions can fight what factions. To get two factions to fight all you have to do is place them as team one and team two in the map files.
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Old 2021-05-23, 21:27   #8
Avxryty
Default Re: [Map] Dead Coast (2km) [WIP]

Any updates on the map or maybe its released....
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Old 2021-05-23, 21:53   #9
InfantryGamer42
Default Re: [Map] Dead Coast (2km) [WIP]

Last post is from 2015, map designer was last active in 2019, so probably no.
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