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Old 2014-09-11, 12:05   #31
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Quote:
Also, is it possible to have a night version of this or is that too much work?
I'd rather wait with that until the next map since I have never done it before and I got some other projects to focus on aswell.
But if someone who knows how to do it wants to either help me with it or explain how to do it I might be able to.
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Old 2014-09-11, 12:13   #32
HunterMed
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Default Re: [Map] Op.Sapphire(4km) [WIP]

It looks nice. It would even better in my opinion with at least one big beach, for that tropical feeling, like on barracuda. I love the beach

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Old 2014-09-11, 12:36   #33
bren
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Default Re: [Map] Op.Sapphire(4km) [WIP]

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Originally Posted by Ason View Post
I'd rather wait with that until the next map since I have never done it before and I got some other projects to focus on aswell.
But if someone who knows how to do it wants to either help me with it or explain how to do it I might be able to.
We need one if those batman lights that Gotham uses to call for him lighting up the sky but for Rabbit.

On a serious note, copy. I'm sure if you find the right people you will receive enough instructional help or hands-on assistance. Who knows. Hopefully someone shows up.

And don't worry if you can't do it. This is still awesome.
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Old 2014-09-11, 12:47   #34
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

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Originally Posted by brenn4n View Post
We need one if those batman lights that Gotham uses to call for him lighting up the sky but for Rabbit.

On a serious note, copy. I'm sure if you find the right people you will receive enough instructional help or hands-on assistance. Who knows. Hopefully someone shows up.

And don't worry if you can't do it. This is still awesome.
haha, but yeah I agree a night version would be awesome, I'll see what I can do.
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Old 2014-09-11, 16:05   #35
bren
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Default Re: [Map] Op.Sapphire(4km) [WIP]

No pressure man! You're doing great with everything.
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Old 2014-09-11, 18:54   #36
waldov

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Default Re: [Map] Op.Sapphire(4km) [WIP]

Map looks awesome, actually makes me think of Somalian pirates with the container ship and ARF on it. As far as the vehicle setup goes it sounds pretty promising, personally I think having no APC's or very few APC's is a good move as vehicles should mostly be limited to quick transportation and light fire support (ie. 50.cal technical, motorbikes and boats) and I can already see APC's just slaughtering the ARF from the safety of another island. Either way it'll be interesting to see how the island hopping gameplay turns out as its never been done before and I'm really looking forward to this one.

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Old 2014-09-11, 22:58   #37
bren
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Undergoing some testing now, Bluedrake wants to make a little video about it. Really cool concept.
imgur Album
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Old 2014-09-12, 05:47   #38
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

I'm glad you like it, but I would wait until it's finished before making a video. It will probably be done in 2-3 days I just need to know how you want me to set up the vehicles for AAS32 and how to set up the custom scenario layer.
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Old 2014-09-12, 15:22   #39
bren
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Default Re: [Map] Op.Sapphire(4km) [WIP]

Is it possible to put a bunch of little birds on the marine ship (LHA/LHD)? If so have 2 Trans and 2 CAS, an AAV and 4 rhibs in the bay. Two are mk12 and two are 50 cal.
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Old 2014-09-12, 15:59   #40
[R-DEV]​Ason
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Default Re: [Map] Op.Sapphire(4km) [WIP]

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Originally Posted by brenn4n View Post
Is it possible to put a bunch of little birds on the marine ship (LHA/LHD)? If so have 2 Trans and 2 CAS, an AAV and 4 rhibs in the bay. Two are mk12 and two are 50 cal.
Yeah, but can you tell me more detailed? Is it for AAS32 or do you want me to add these to AAS64? who gets the AAV? And which bay? I can only find one kind of rhib with mg, I don't know how to change the weapons.
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