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Project Reality News Project Reality news releases and announcements. |
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#71 | |||
![]() ![]() Join Date: Oct 2012
Posts: 1,679
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Here's a reddit post, but there isn't a definitive answer: https://www.reddit.com/r/AskHistoria..._have_weapons/ Quote:
And yes, the game can detect which weapon was used to strike down an enemy, otherwise the above would not be possible. If you're familiar with Marlin Insurgency from a few years ago, you may remember that knifing a civi still gave you a penalty because the knife is considered a conventional weapon. Only straps and shotgun shells trigger the arrest behaviour to function as intended. The problem with "significant" ticket losses is once again the abuse potential and the weird feeling when you end up losing the game because of it, even though you were pushing the enemy back. This is really finnicky, I think we best stick with the behaviour seen in our modern combat scenarios. Quote:
1 MP40 up to 2 MGs or 1 MG/1 StG 1 G43 2 Kar98k 2 unarmed/pistols As you've read, this is nowhere near a realistic loadout for a German Infantry squad, but it gets even worse if you drop the numbers down to 6 players: 1 MP40 2 MGs or 1 MG/1 StG 1 G43 2 unarmed/pistol or 1 unarmed/pistol + one Kar98k(LAT) You see where the problem lies? The Kar98k, the Wehrmacht's primary weapon, appears only on kits that are necessary for a squad to function already, and stripping another 2 of it makes it disappear almost completely. We're already oversaturated with special firearms as it is, please don't advocate it making worse. | |||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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#72 |
![]() Join Date: Jul 2012
Posts: 152
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Location: Georgia
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#73 |
![]() Join Date: Dec 2011
Posts: 223
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Location: Amsterdam ( Netherland )
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ww3 about to start guys, pls give us ww2 mod before you start on ww3 mod -_-
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#74 |
![]() ![]() Join Date: Feb 2016
Posts: 421
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Location: Cebu
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#75 |
![]() Join Date: Dec 2011
Posts: 223
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Location: Amsterdam ( Netherland )
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eh you can call it complaining, i call it asking, someone else would call it begging, maybe another person would call it reminding that we wait for news... still i do not think that i have to be a DEV for such an question but perhaps you know better
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#76 |
![]() Join Date: Dec 2010
Posts: 22
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Can't wait to play it!
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#77 |
![]() Join Date: Dec 2018
Posts: 1
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Thanks for the update, amazing JOB! i want to donate you, maybe next week
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#78 |
![]() Join Date: Feb 2019
Posts: 1
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The mod is awesome but omaha beach is not realistic at all
1.) There were no houses at the beach 2.)Cover(Czech Hedgehog,etc.) was spread out,not lined up 3.)Return omaha beach from the beta,it was much more realistic |
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#79 |
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#80 |
![]() ![]() Join Date: Sep 2009
Posts: 2,653
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woa rabbit, this guy is clearly an expert.
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Tags |
2018, june, prww2, status, update |
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