|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
Thread Tools | Display Modes |
![]() |
#11 |
|
![]()
Make a special seat then you can enter that you can reload in.
|
![]() AfSoccer "I just don't see the natural talent." ![]() |
|
![]() |
![]() |
![]() |
#12 |
PR:BF2 Lead Developer
![]() |
![]()
That would reduce transport slots, but I guess if it it mainly intended as AT vehicle that wont matter. However another issue is that you could shoot from inside through the walls of the jeep as you cannot hit your own vehicle.
|
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
|
![]() |
![]() |
![]() |
#13 |
|
![]()
It only has 4 seats and then 1 for gunner. You have a spare.
|
![]() AfSoccer "I just don't see the natural talent." ![]() |
|
![]() |
![]() |
![]() |
#14 |
Join Date: Nov 2010
Posts: 185
![]()
Location: Blekinge
|
![]() |
![]() |
|
![]() |
![]() |
![]() |
#15 | |
PR:BF2 Lead Developer
![]() |
![]() Quote:
Having an open seat like that as a gunner probably can work. I just wanted to point out the limitations as people already complained about the WW2 tank commanders being unable to duck. | |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
||
![]() |
![]() |
![]() |
#16 |
Join Date: Jan 2016
Posts: 152
![]() |
![]()
There are cars where you can shoot from sticking from right window (with left-right angle locked) and from the sunroof. I don't see where is the problem here. Just make this seat without duck option. Some people would adapt to the given options where others will complain.
Well, this is a little bit different. Tank need crew to properly operate, where here this is just a vehicle for inf. |
![]() |
|
![]() |
![]() |
![]() |
#17 | |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
![]()
Location: Novocherkask, Rostov area
|
![]() Quote:
As for WW2 tank crew, 3rd position could be commander with triplex and closed hatch. | |
![]() |
![]() |
![]() |
#18 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
![]()
Location: Novocherkask, Rostov area
|
![]()
Highpoly is complete! (At least most details i wanted are done)
The only thing left to do is smoke grenade launchers, and maybe ports for towing: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And i want to ask about one thing - Fennek has moving arrow for speedmeter (or tachometer?), is it possible to make speedmeter and tachometer arrows move differently for this vehicle? It doesn't matter how accurate it will be, just for feature. |
![]() |
![]() |
![]() |
#19 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 97
![]()
Location: Novocherkask, Rostov area
|
![]()
Lowpoly model is complete (also added smoke grenade launchers), separated on 1p/3p
and UV mapped. 1) ![]() 2) ![]() 3) ![]() Also started texturing 1p model interior (resolution is 1024*1024): ![]() driver's point of view: ![]() |
![]() |
Last edited by Hans_Strudel; 2020-09-11 at 17:39..
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|