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22 Aug 2019, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2018-08-15, 20:47   #31
FLAP_BRBGOING2MOON
Default Re: State of AA

Quote:
Originally Posted by AlonTavor View Post
don't have much man power to look into it right with most BF2-script people working on WW2.
the absolute state of pr right now lmao

Ingame name:FLAP.INCmoon
http://flapend.com/
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Old 2018-08-24, 05:22   #32
BlackGus

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Default Re: State of AA

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Old 2018-08-24, 07:48   #33
anantdeathhawk

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Default Re: State of AA

Super FLAK AA. must be great for PR:WW2.

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Old 2018-10-06, 01:34   #34
lakinen
Default Re: State of AA

Note:
I only tried this with BOT player,shooting them,not with people playing.

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Last edited by lakinen; 2019-07-04 at 15:12.. Reason: Deleting
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Old 2018-10-14, 22:59   #35
lakinen
Default Re: State of AA

Note:
I only tried this with BOT player,shooting them,not with people playing. And I'm not a lover of CAS driving.

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Last edited by lakinen; 2019-07-04 at 15:12.. Reason: Deleting
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Old 2018-10-16, 20:59   #36
lakinen
Default Re: State of AA

https://www.youtube.com/watch?v=mzgRuv42W7Q

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Last edited by lakinen; 2019-07-04 at 15:13.. Reason: Deleting
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Old 2018-11-14, 17:39   #37
SCAR-H

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Default Re: State of AA

Quote:
Originally Posted by lakinen View Post
Videos of test:
plane flare orginal
https://www.youtube.com/watch?v=0dg9YdCDAPQ
helicopter flare orginal
https://www.youtube.com/watch?v=wWc_jUYARvQ

And something I'm doing for a while,putting smoke into the tail small rockets.To get on the dynamics of the game,so if people like or DEV, can be inserted into the game.I'm still testing about the size of the cloud,colors and the length of the tail.

https://www.youtube.com/watch?v=mzgRuv42W7Q
WHERE THE DEVS
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Old 2018-11-14, 21:16   #38
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: State of AA

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Originally Posted by SCAR-H View Post
WHERE THE DEVS
WHERE THE ENGINE SOURCE CODE
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Old 2018-11-15, 10:57   #39
winject
Default Re: State of AA

Quote:
Originally Posted by AlonTavor View Post
WHERE THE ENGINE SOURCE CODE
Revert AA to 0.98 with the current assembly and it's all going to be fine.
I bet nobody is even looking to fix the anti-air logic anymore and I'm tired of researching in vain.

This isn't addressed specifically to you Alon, but if the tester team wasn't such a closed group to priviledged dev friends we might have fixed this issue a long time ago.
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Old 2018-11-15, 15:04   #40
WeeD-KilleR
Supporting Member
Default Re: State of AA

Quote:
Originally Posted by winject View Post
Revert AA to 0.98 with the current assembly and it's all going to be fine.
I bet nobody is even looking to fix the anti-air logic anymore and I'm tired of researching in vain.

This isn't addressed specifically to you Alon, but if the tester team wasn't such a closed group to priviledged dev friends we might have fixed this issue a long time ago.
https://www.realitymod.com/forum/testers.php

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