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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2016-07-16, 09:58   #11
Lobachevsky
Default Re: Real Dust - Graphics Mod for Project Reality and A2

Well, I tried to find a folder to put it into and utterly failed. Installation instructions would not be terrible here.
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Old 2016-07-16, 14:17   #12
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

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Originally Posted by Lobachevsky View Post
Well, I tried to find a folder to put it into and utterly failed. Installation instructions would not be terrible here.
ЛОЛ

My bad, I forgot to add these. The description now has instructions on how to install and enable/disable stuff.
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Old 2016-07-16, 17:38   #13
Lobachevsky
Default Re: Real Dust - Graphics Mod for Project Reality and A2

After playing with it for a couple of minutes, the biggest complaint is the interface being overly bright. Dunno if there's a way to avoid it, but white text blends in and map looks worse. Otherwise it looks fine, I'll play around with it some more.
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Old 2016-07-16, 18:32   #14
Souls Of Mischief

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Those screenshots look very nice, comrade.

http://imageshack.us/a/img585/3971/r0mg.jpg
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Old 2016-07-16, 22:09   #15
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

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Originally Posted by Lobachevsky View Post
After playing with it for a couple of minutes, the biggest complaint is the interface being overly bright. Dunno if there's a way to avoid it, but white text blends in and map looks worse. Otherwise it looks fine, I'll play around with it some more.
I know and it sucks, this is an issue with 3rd party mods the game wasn't built for them. I can design a mask for PR to exclude UI elements from being processed but this won't be compatible with all resolutions and even then it will work for only one UI type.

With V2 I tried best I can to make the UI usable, it does look a bit overly bright but still visible, blues are blue, greens are green and purple is vibrant. If you have issues with global view use zoom keys (N) on the radar.

P.S. There's a color bug glitch on yellow markers (making them pale green) I fixed this in v3. When it's ready I will release it.
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Old 2016-07-16, 22:09   #16
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

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Originally Posted by Souls Of Mischief View Post
Those screenshots look very nice, comrade.
Thank you, comrade xD
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Old 2016-07-17, 04:20   #17
BlackGus

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Hi, You can fix this horrible shine ? Thanks bro



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Old 2016-07-17, 05:39   #18
solidfire93

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Great work,keep it up
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Old 2016-07-17, 07:07   #19
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

BlackGus. That screenshot shows what it looks like to stare at sun in v2. IRL if you did that with a scope you'd be left blind (not a joke) as you can see it's bright but usable, you can clearly see the chopper :P If you don't want the brightness so much disable blur and lens masks.

Solidfire. Thanks.
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Old 2016-07-17, 07:28   #20
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

V3 is up in description with new screens

This time around there are new filters that focus on photorealism and cinematography.

Key changes:
- 3D Aberration filter to make "3D feel and look"
- Technicolor chemistry for natural coloring.
- SMAA antialiasing.

For full list and new switches check main description.

P.S. For v4 I plan on making SSAO/HBAO work. No big plans for v4 though. Do we have any coders who are friendly with ReShade modding? Could use some coding help to add new filters.
P.S. 2. Forum mods, why is there no "spoiler" wrap in the forums? How do I hide certain screenshots under this so that the screens don't extend load time and chew up resources of the forum?
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