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Old 2012-08-03, 19:16   #11
[R-COM]Hulabi
FDF Faction Lead
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Default Re: [Vehicle] KTO Rosomak

Works fine for me, just have to let the site load it first.


FDF Looking for Modellers, Mappers, Texture artists and Exporters!
#fdfpr @ QuakeNet or PM Hulabi
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Old 2012-08-03, 20:40   #12
[R-DEV]​AfterDune
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Default Re: [Vehicle] KTO Rosomak

Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place .

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Old 2012-08-04, 04:21   #13
Redamare
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Default Re: [Vehicle] KTO Rosomak

HAHA love the viewing program that is great ! well done thats really cool... no the rest of the faction needs completion and were good to go ^_^

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Old 2012-08-04, 07:55   #14
PoisonBill
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Default Re: [Vehicle] KTO Rosomak

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place .
Works for me on Maxthon, Firefox and Chrome - You just have to play around with it until you install their drivers, try refreshing as well.

__________________________________________

Nvm what I said, you have to change your "shader selection", yoyo thingy top left.

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Old 2012-08-04, 09:05   #15
Amok@ndy
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Default Re: [Vehicle] KTO Rosomak

the wheels could need a better texture they look extremly blury cause of the dirt


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Old 2012-08-29, 15:39   #16
Trek762

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Default Re: [Vehicle] KTO Rosomak

Textures are updated a bit, and now I can upload high-resolution textures (Plus beta), so you can se the models in full glory! Just click the links in the #1 post.

PS. The weird shadow and the grenade launcher are fixed now, but I'm too lazy to upload the "fat" textures again. Hope you don't mind :P
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Old 2012-08-29, 16:38   #17
Fresz

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Default Re: [Vehicle] KTO Rosomak

dirt still on lights xD GJ anyway




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Old 2012-08-30, 05:58   #18
Amok@ndy
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Default Re: [Vehicle] KTO Rosomak

there are some black tris on the turret

also the flag on the turret should be painted completly, if soldiers paint it they would spent more love to their countrys flag, though the borders of the flag could use a break here and there where the soldier went to far with the brush


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Old 2012-08-30, 18:46   #19
bagno

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Default Re: [Vehicle] KTO Rosomak

in my opinion rosomak in woodland version shouldnt have polish flag outside vehicle bcs Poles shouldnt "get hearts and mind Afghan ppl"

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Last edited by bagno; 2012-08-30 at 21:54..
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Old 2012-08-31, 06:23   #20
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Vehicle] KTO Rosomak

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place .
I have an ATI too, to fix black spots you can either lower down terrain details, or texture details slightly.
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