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Old 2019-07-21, 18:02   #3411
Ts4EVER
FH2 Developer
Default Re: Forgotten Hope 2 (BF2 Mod)

Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off a couple of renders of our new Fallschirmjäger playermodels

In 1935, the Soviet Union performed a series of training manoeuvres that included an impressive display of parachute deployed infantry. Hermann Göring was one of the international observers, and took these ideas with him back to the newly formed Luftwaffe. Started as a volunteer battalion in early 1936, the Fallschirmjäger were formed into their first division in 1938.



The first opposed airdrops took place in the Invasion of Norway, and were soon followed by the stunning capture of Eben Emael in Belgium. The culmination of the large strategic airborne operations of the Fallschirmjäger came in the Invasion of Crete, which despite being a victory came at a great cost of life.



As the war continued, the Fallschirmjäger would act more often as elite infantry, and by 1944 new units were no longer receiving even the most basic in parachute training. Distinguishable from the average infantryman by their distinctive unbrimmed helmets, you'll be able to see our new models on maps such as Crete, Purple Heart Lane and St. Lo thanks to the work of Kraetzer, Stubbfan and Matt Baker.

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Old 2019-07-22, 00:41   #3412
Scubbo
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PR Server License Administrator

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Default Re: Forgotten Hope 2 (BF2 Mod)

they are the most lovely assets, its just a shame the gameplay is a bit boring / ala-vanilla bf which I know is what you're going for but at the same time, its ancient feels like WW2OL basic except that is a living world

can only immagine if you had your assets with PR gameplay would be godlike

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Old 2019-08-01, 22:36   #3413
Ts4EVER
FH2 Developer
Default Re: Forgotten Hope 2 (BF2 Mod)

Preview of new crawling animation system in the works for next update:


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Last edited by AfterDune; 2019-08-02 at 08:57.. Reason: Embedded the video :)
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Old 2019-08-02, 08:57   #3414
[R-DEV]​AfterDune
PR:BF2 Developer
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Default Re: Forgotten Hope 2 (BF2 Mod)

Looks great!

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Old 2019-08-04, 09:10   #3415
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: Forgotten Hope 2 (BF2 Mod)

Looks nice!

Gib dat to PR Pl0X!

Edit: Is this animation "universal" (one for pistols, one for rifles etc etc) or you have to create a animation for every single weapon?

So sei que nada sei.
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Old 2019-08-04, 12:47   #3416
Ts4EVER
FH2 Developer
Default Re: Forgotten Hope 2 (BF2 Mod)

Each weapon has its own system but afaik there are different "templates" wich allow us to create them reasonably fast.

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Old 2019-08-04, 20:16   #3417
Ts4EVER
FH2 Developer
Default Re: Forgotten Hope 2 (BF2 Mod)

Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render of yet another soviet silencer. But first, in case you missed it, Roughbeak posted a devblog covering upcoming weapon animations over on our forums.



The Soviets had put some effort towards the development of a practical suppressor for their rifles throughout the 1930's, but every design had failed on one or more criteria. It wasn't until 1940 that the brothers Mitin presented an acceptable design.

The BraMit suppressor fixes to the Mosin rifle in the same way as the bayonet, and has two expansion chambers each sealed with a thick rubber plug. It was used with special subsonic ammunition, which drastically cut the effective range but allowed for extended life of the rubber seals and much reduced sound. Somewhat more than 50 thousand were constructed during the war, and ours was made by Ashton and Seth Soldier.

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Old 2019-08-06, 14:57   #3418
Roughbeak
FH2 Developer
Default Re: Forgotten Hope 2 (BF2 Mod)

Quote:
Originally Posted by Danesh_italiano View Post

[...]

Edit: Is this animation "universal" (one for pistols, one for rifles etc etc) or you have to create a animation for every single weapon?

Hello! The developer that animated them here.

What I did was animate one template, then created some scripts to automate them across different weapon sets inside 3ds Max. The larger weapons have a bit less rotation shake as to give the needed "weight" feel, so they don't look like toys.

Plus, I had to point the weapon forwards at all times, since BF2 Engine is rather bad at transitions. It was very time consuming, since I had to realign the fingers (especially gripping the pistol handle or such) perfectly as to the base stand animation. It was crazy, we figured it was like 800 new animations at least. If I was to do it again, definitely make more proper scripts, maybe even learn how to "batch" it.


Glad you like them, much appreciated!
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Old 2019-09-01, 19:29   #3419
Ts4EVER
FH2 Developer
Default Re: Forgotten Hope 2 (BF2 Mod)

Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off a render of some Finnish armour, pressed into service after capture from the Soviets.

The Finns first came across Soviet T-34s during August 1941 in the Karelian Isthmus. They would capture two intact before the end of the year, with a third following in the spring of 1942 and a fourth in autumn of 1943. Nine more were ordered from Germany in 1944, but only 3 were delivered before the end of the Continuation War. These tanks received minor modifications including new headlights and cut fenders.



The Finns gave the T-34 the nickname "Sotka", after a perceived resemblance to the pochard duck or perhaps after the name of a tugboat that a Finnish T-34 driver had served on. All of the T-34 taken into Finnish service survived the war and were taken out of service by the end of the 1950s. Our T-34 model of 1941 made by Pointblank86 and Stubbfan was modified into our Sotka by Seth Soldier and Matt Baker.

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Old 2019-09-03, 08:37   #3420
selman

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Default Re: Forgotten Hope 2 (BF2 Mod)

when will the update come and will the japanese come with it
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