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Old 2014-01-17, 05:18   #11
[R-DEV]​AfterDune
PR:BF2 Developer
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Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

That model hasn't moved in ages, I think? Does anyone even have the max files for it?

Either way, nothing was happening, so had to look around. The ArmA one has a polycount the same as we expect in BF2, it also has an interior.

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Old 2014-01-17, 06:35   #12
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

I believe they are still working on the model but that they dont have people to UV it like a lot of teams, nevertheless, this model is ready, has an interrior and according to AD meets PR specs so its good enough for me at least for now.

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Old 2014-01-17, 09:10   #13
[R-COM]Hulabi
FDF Faction Lead
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I have the files for the cv. It's just missing uv maps and textures. It doesn't have an interior model, but i have tons of refs for it if someone's up for the task.


FDF Looking for Modellers, Mappers, Texture artists and Exporters!
#fdfpr @ QuakeNet or PM Hulabi
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Old 2014-09-23, 09:00   #14
LuvMachine
Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

Hello guys. Been a while since I last stepped foot into these forums! I was once a part of the Northern Conflict mod, which turned into Norwegian Forces I think. From what I can see of the recent posts there, its not much happening.

I do however still have 3 versions of the CV90 lying around (Norwegian, Swedish, Danish), aswell as a CB90 from those days, should anyone want them :P

CV90 - Norwegian.

CB90




Also, I have a wonderous little sandbox asset that soldiers can play in when they are not in combat ^^
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Old 2014-09-23, 13:13   #15
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

Nice model, too bad You mention about it so late, different model of CV9035 is currently being exported by CTRifle. Does Your model have proper LOD, colmeshes and textures done, is it exported already into BF2?

Thread about this vehicle moved here: https://www.realitymod.com/forum/f59...035nl-wip.html
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Old 2014-09-24, 06:28   #16
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

Didnt you guys also have a NASAMS 2 system allready exported?

Northern Conflict: Bilder und Video ? BF-Games.net

+ more stuff at least the Norwegian faction could use?

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Old 2014-09-30, 14:19   #17
Leopardi

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Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

Quote:
Originally Posted by [R-COM]Glimmerman View Post
Didnt you guys also have a NASAMS 2 system allready exported?

Northern Conflict: Bilder und Video ? BF-Games.net

+ more stuff at least the Norwegian faction could use?
NASAMS II could be used by FDF too.
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Old 2014-09-30, 20:00   #18
[R-COM]H.sta
Norwegian Faction Lead
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Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

They had a lot of stuff we could have used, unfortunatly Halvor1 established a pretty poor relationship when he went on the northern conflict site and trough bad retorics and a bit of overconfidence, basically demanded models. With Halvor1s unfortunate over use of exclamation marks I remember it escalating fast.

He should have gone trough the right channels as they were both BSS mods and sharing assets should have been possible.

They then tried to port it to Crysis as they were getting fed up with the bf2 tools, but the team disbanded in the process.

I have been trying for years to get into contact with people, Specifically Choff and his wide range of models and textures. many of which were functioning in bf2. Or Bananskall, Shopkeeper or Sjulimann. I would appreciate any help I could get in reaching these people. LuvMachine, I would love anything you have around, but I have to make sure I can use it too.

My Dream:


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Last edited by [R-COM]H.sta; 2014-09-30 at 20:32..
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Old 2014-09-30, 20:22   #19
Amok@ndy
Retired PR Developer
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Default Re: [Request] Someone to convert ArmA's CV9035 to BF2

if they were part of BSS you should contact guedoe he might have some files at the ftp server we could use.


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