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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2018-02-02, 20:03   #11
Hunter291
Default Re: PR:BF2 v1.5.0.0 Changelog

Fixed FV4034 Challenger 2 having warp drive.


nothing was wrong with it pls revert
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Old 2018-02-02, 20:49   #12
Rabbit

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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Fixed TOW Humvee missile spiraling out of control.
Thank god.

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Old 2018-02-02, 21:15   #13
RaNa-xXx1
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Default Re: PR:BF2 v1.5.0.0 Changelog

Great work Guys keep it up ./.

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Old 2018-02-02, 21:26   #14
GAJAN

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Default Re: PR:BF2 v1.5.0.0 Changelog

Is GAZ-Tigr-M just with PKP?
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Old 2018-02-02, 21:34   #15
Protz

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Default Re: PR:BF2 v1.5.0.0 Changelog

I noticed in the Map Gallery, some assets have different delay times than respawn times. Is this a typo or will this be a new thing? I thought it wasn't possible. Really looking forward to seeing how it plays.
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Old 2018-02-02, 21:38   #16
Rabbit

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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by Protz View Post
I noticed in the Map Gallery, some assets have different delay times than respawn times. Is this a typo or will this be a new thing? I thought it wasn't possible. Really looking forward to seeing how it plays.
Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Added option for mappers to have different time duration for spawndelay(minSpawnDelay) and respawn(maxSpawnDelay).


its in the change logs....

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Old 2018-02-02, 21:40   #17
Protz

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Default Re: PR:BF2 v1.5.0.0 Changelog

Sorry, I didn't know what that really meant.
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Old 2018-02-02, 21:59   #18
Eph1n3

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Default Re: PR:BF2 v1.5.0.0 Changelog

How many GB's ?
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Old 2018-02-02, 22:00   #19
User_Name
Default Re: PR:BF2 v1.5.0.0 Changelog

is tank shells networked now or not yet ?
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Old 2018-02-02, 22:52   #20
X-Alt

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Default Re: PR:BF2 v1.5.0.0 Changelog

Quote:
Originally Posted by VTRaptor View Post
"Fixed FV4034 Challenger 2 having warp drive."

xD
This has ruined the mod forever
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