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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2011-04-03, 13:43   #61
[R-DEV]​LITOralis.nMd
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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

SRTM data can be found at :
http://www.ambiotek.com/topoview/srtm41.kmz

THis entire tutorial is painful.
Some problems I've encountered:
1. I'm using Win7 x64 . Must download Directx June 2010 Update and ten restart your PC for it to take effect.

2. When downloading the SRTM data you have to choose the "Download the DATA tile in zipped ARCASCII format " not the download in GeoTiff format.
3. MicroDEM MUST be downloaded, installed, started, then go to "File" -> "Tools" -> "Close Program and Update" . THe program closes down and an automated update utility starts. When it's done updating, only then can you restart the MicroDEM program and use the right click on the image and press legends/marginalia, REMOVE Scale Bar and Elevations Key, you now must also remove Grids too on this update.

4. GEO CONTROL 2 is difficult to work with and does not have a Undo feature. Needs better tutorial here, I'm wondering if people are using a 1:1 ratio of SRTM data to game map or not?

5. Slice does not seem to work with x64 Windows OS. Is there an alternative out there? I really don't want to install the .Net frameworks on a virtual image just to run a tiny litle program.

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Last edited by [R-COM]LITOralis.nMd; 2011-04-04 at 08:11..
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Old 2011-04-28, 19:58   #62
[R-CON]​Zeno
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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

Quote:
Originally Posted by LITOralis.nMd View Post

THis entire tutorial is painful.
thats because its made in the middle of the night and i was realy tired and i have never cared to fix the problems... shame on me


[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Old 2011-04-29, 19:57   #63
Rudd
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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

Quote:
4. GEO CONTROL 2 is difficult to work with and does not have a Undo feature. Needs better tutorial here, I'm wondering if people are using a 1:1 ratio of SRTM data to game map or not?
yeah the lack of undo is annoying, but if you just remove/revert the change you just did it'll be exactly how it was before withotu having to re-import the terrain again.

not exactly efficient, but you can work around it

Even though your tut isn't perfect Zeno, you have my gratitude as it's been a useful tool for me.

http://img62.imageshack.us/img62/4774/prevc.jpg <- an early WIP something I've been working on, the DEM data is from NE of the Kajaki Dam Afghanistan.

each mapper needs to find his own technique at the end of the day :P


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Old 2011-05-15, 22:37   #64
Priby
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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]



My RAW file looks like this, what am i doing wrong?

Anyone?

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Last edited by Priby; 2011-05-17 at 18:09..
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Old 2011-05-18, 16:19   #65
Durkie

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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

I have a question if you have made an 4096x4096 terrein in Geocontrol using real world data can you get the terrain on a 1:1 scale in the editor ??

"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
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Old 2011-05-18, 18:46   #66
pfhatoa
Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

Quote:
Originally Posted by Durkie View Post
I have a question if you have made an 4096x4096 terrein in Geocontrol using real world data can you get the terrain on a 1:1 scale in the editor ??
No. The heightmap is 1025*1025 pixels in BF2 so you have to export and resize it.
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Old 2011-05-18, 21:45   #67
BroCop

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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

I was pretty much sure 1025x1025 is for 2KM only, while 4KM being bigger

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Old 2011-05-18, 21:57   #68
pfhatoa
Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

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Originally Posted by CroCop View Post
I was pretty much sure 1025x1025 is for 2KM only, while 4KM being bigger
nope, that's the shame limitation of the bf2 engine. that's why 4km maps can't have the same detail as 2km maps.
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Old 2011-05-19, 06:50   #69
[R-CON]​Zeno
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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

Quote:
Originally Posted by Priby View Post


My RAW file looks like this, what am i doing wrong?

Anyone?
could be your channels and bits, remember to use 1 channel and 16 bit PC


[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Old 2011-05-19, 07:22   #70
Durkie

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Default Re: [Tutorial] How to make awsome maps with DEM and GEO2 [IMG HEAVY!]]

Quote:
Originally Posted by pfhatoa View Post
No. The heightmap is 1025*1025 pixels in BF2 so you have to export and resize it.
I know that but is there a way to scale the geocontrol heightmap so ingame the hills got the same height ??

"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
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