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Old 2009-08-17, 16:21   #1
Gaz
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Default Project Reality Hightlights Reel #1

Welcome to the first Project Reality Highlights Reel Round-up! The idea behind them is to show you snapshots of works in progress across the PR Team, what you can expect in future releases, and any other items we would like to show off. We hope to make these Roundup updates more regularly, so that the community get a better insider feel of the PR Team in general.


Commander Controlled UAV

The DEV team have been hard at work creating ways to make the commander a more appealing role on the battlefield. [R-DEV]dbzao and [R-DEV]AncientMan are working on an UAV that can be controlled by the commander from within his Command Post. It works like a regular TV Guided missile from attack helicopters, however flies far slower, allowing you to view parts of the battlefield from above. The UAV will stay at a fixed height, and run for approximately 10 minutes, where you then have to wait a further 10 minutes for the UAV to refuel. The role of the UAV is a recon tool, therefore you will not be able to lase targets or fire any weapons from it.

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Lowered Weapon Stances

[R-Dev]Chuc has been working hard on creating 3rd person animations for all weapons that are far more fluid and natural. This is not an easy undertaking, and has taken many painstaking hours of animating, and re-animating. This has not been in vain though, as you can see the results are pretty breathtaking!

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AG3 Reload Animations

Working alongside [R-MOD]KP, a Norwegian soldier, Chuc and KP have created an animation for the G3 series that is not only as realistic as possible, but very, very sexy.

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Insurgent and Taliban commander informants

To counter the new UAV addition to the Coalition's Commander, the Insurgency leader now has a new weapon in his arsenal.

The Insurgent Commander will be able to place up to seven waypoints on his map, positions which he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent to the commander, relaying where the enemy was last seen. This will simulate the commander placing "informants", and allowing him to gather "field intelligence".


Other Highlights

As always, if you wish to keep up to date with future highlights from the team, feel free to explore both The PR Highlights Forum and The Dev Blogs.


- The Project Reality Team.
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Last edited by [R-DEV]2Slick4U; 2011-07-14 at 05:07..
Old 2009-08-17, 16:34   #2
cyberzomby
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Default Re: Hightlights Reel #1

Sweet! Loving the new looks of the 3p models with the weapon lowered! Nice reload animations to boot!
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Old 2009-08-17, 17:01   #3
flickflackingfligger

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Default Re: Hightlights Reel #1

just saw the vids and it looks very very cool, keep up the great work!


"My gosh, zee germans'r coming!"
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Old 2009-08-17, 17:01   #4
smart_boy00

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Default Re: Hightlights Reel #1

I love the UAV concept!

I think this will help out and make the commander spot appealing.

The guns down mode: will that be just another selectable mode on the weapons or what?

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Old 2009-08-17, 17:06   #5
Bamtoman

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Default Re: Hightlights Reel #1

*Orgasm*
But can you use the UAV to call in are attacks ?
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Old 2009-08-17, 17:09   #6
gazzthompson

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Default Re: Hightlights Reel #1

Quote:
Originally Posted by smart_boy00 View Post
The guns down mode: will that be just another selectable mode on the weapons or what?
no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P

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Old 2009-08-17, 17:13   #7
smart_boy00

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Default Re: Hightlights Reel #1

Quote:
Originally Posted by Bamtoman View Post
*Orgasm*
But can you use the UAV to call in are attacks ?
Maybe later they can give us the RC UAV they use in the field...(I know, I know, not a suggestion area)

Its a hand launch unit that can fly around feeding video to the squad, maybe in a little box in the top right? (Simulated eye piece)

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Old 2009-08-17, 17:14   #8
smart_boy00

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Default Re: Hightlights Reel #1

Quote:
Originally Posted by gazzthompson View Post
no, its just a 3rd person 'stance' other players will see, makes it look better than running with the gun pointing forwards all the time :P
sweet! It does look way better. Is there a way to keep it up when you walk or dos it always just go back down when you move?

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Old 2009-08-17, 17:28   #9
Brummy

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Default Re: Hightlights Reel #1

I'm wuvin it

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Old 2009-08-17, 18:53   #10
h3killa

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Default Re: Hightlights Reel #1

Looking great.

P.S. Real men don't use renders. LOL



"Those who live by the sword, get shot by those who don't." George Tenet Former CIA Director
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