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Old 2008-12-16, 15:32   #21
Spaz
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Default Re: PRSP V0.8 Released

Great work

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Old 2008-12-16, 15:47   #22
[R-DEV]​Rhino
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Default Re: PRSP V0.8 Released

Quote:
Originally Posted by ReaperMAC View Post
I remember posing for a few of those screenshots for v.8 , well done indeed! Your work is appreciated.
hehe, I had to look though my old .8 SS to find some that fitted

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Old 2008-12-16, 17:14   #23
wuschel

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Default Re: PRSP V0.8 Released

Hi,

I am full of praise and will soon download that.

But, one question first:

I would like to know if gameplay in PR-SP is 100% the same is in PR-MP i.e. is the damage when exiting from a moving vehicle removed? If there are any, what limitations/changes does PR-SP bring to gameplay?

Cheers,

Wuschel
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Old 2008-12-16, 18:44   #24
Robbi
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Default Re: PRSP V0.8 Released

Most of the aspects of MP are there yes, majority infact. Main things are great maps, different spin on old maps and something to break teh norm of multiplayer everyday.

Dont see it as a replacement to multiplayer, more as an expansion pack as it where


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Old 2008-12-16, 18:46   #25
Scot
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Default Re: PRSP V0.8 Released

Quote:
Originally Posted by wuschel View Post
Hi,

I am full of praise and will soon download that.

But, one question first:

I would like to know if gameplay in PR-SP is 100% the same is in PR-MP i.e. is the damage when exiting from a moving vehicle removed? If there are any, what limitations/changes does PR-SP bring to gameplay?

Cheers,

Wuschel
The obvious limitation is you are playing with bots not humans, so they won't necessarily do what you want, but apart from that, it's spot on

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Old 2008-12-17, 01:44   #26
scandhi

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Default Re: PRSP V0.8 Released

Good work, crew!! Had quite a few rounds as MP isn't possible right now. Any how; Good maps and what nice twists on qwai! Bots make my wanna cry sometimes, but then again iam only human. Thanks SP crew!!

Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Old 2008-12-17, 03:25   #27
Uladh
Default Re: PRSP V0.8 Released

i cant help but think that the resources that went into this might of being better placed on the multiplayer aspect of the game
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Old 2008-12-17, 04:27   #28
Robbi
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Default Re: PRSP V0.8 Released

How so?


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Old 2008-12-17, 10:40   #29
UK_Force
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Default Re: PRSP V0.8 Released

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Originally Posted by Uladh View Post
i cant help but think that the resources that went into this might of being better placed on the multiplayer aspect of the game

Why would you say that, this was worked on by the PRSP team not the DEV's ?

and this is a great addition to PR.
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Old 2008-12-17, 10:49   #30
[R-DEV]​Rhino
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Default Re: PRSP V0.8 Released

Quote:
Originally Posted by Uladh View Post
i cant help but think that the resources that went into this might of being better placed on the multiplayer aspect of the game
lol, well for your information, none of the "MP Devs" work on the "SP" side of it, the SP team is a entirely different team altogether, only Ancientman put any real work into the SP area who has anything do to with the "MP Dev" side of things. The rest of us may have done the odd bit but nothing drastic.

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