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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2018-02-02, 19:11   #31
Avenged_Fate

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Default Re: HAT being snatched at beginning of round.

Quote:
Originally Posted by Murphy View Post
So what if Mortars and that INF Squad Leader decided to take the kit to a part of the map that the APC/Tanks never go to? You haven't solved your issue at all, you're just trying to play the game for someone else. Players are hardcoded, certain people will always rush to get the HAT at the round start and then go on to be useless. There is no ruleset, nerf/buff, gameplay adjustment that will change the mentality of a selfish person.
You got a point there, and I'd scratch the mortar squad off of my "list".
In my opinion, the Admins would have to enforce who is using the HAT and where it is, but that would be a server decision.
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Old 2018-02-02, 19:20   #32
PatrickLA_CA

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Default Re: HAT being snatched at beginning of round.

It's been said before, the HAT is not a defense weapon, it is an ambush and offensive weapon. If you need to defend a position, build a TOW.

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Old 2018-02-04, 03:26   #33
Psyko

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Default Re: HAT being snatched at beginning of round.

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Originally Posted by PatrickLA_CA View Post
It's been said before, the HAT is not a defense weapon, it is an ambush and offensive weapon. If you need to defend a position, build a TOW.
If it's an "I want" versus a "you want" argument...

...I want it to be a defense flag and assault flag weapon.

Ambush is fine, but where is the ambush, and who is most qualified to ambush, the noobs that don't have responsibility, or the guys who have enough responsibility to take responsibility and accept the risk of getting beat up on flags?

If the argument is "well...if you decide to defend/offend a flag as inf, then you should have a TOW emplacement."
Well, that's not how it works out though, TOW emplacements are not very effective due to typically poor logistics. a mobile HAT in support of infantry against any kind of Armour to the benefit of the team is more responsible. At least if an inf squad was watching everyone's backs at the flag, then the free weapons/whore squads could go about their business marking targets for the core team.


Don't you think that whoever rushes the logistic crates at the beginning of round is too chaotic?
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Last edited by Psyko; 2018-02-04 at 03:36..
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Old 2018-02-04, 03:34   #34
Psyko

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Default Re: HAT being snatched at beginning of round.

to clarify...a tow is mostly used against infantry and not against armor...
fobs (which facilitate TOW) are frowned upon placed on flag cap radius-es.

HAT are unexpected in flag cap radius-es. That's what would make them more useful.

but having them being "rush-able" at round beginning, negates this advantage for inf squads.
At least when once an inf squad could deploy and capture a flag, THEN request a crate tehy have the option of a HAT ONCE THE HAT IS DELAYED. RATHER than the hat being irresponsible being snatched by an uncontrollable squad.

as a mostly inf squad member, our only defense is LAT. and LAT is useful to a point, but not reliable as its a tertiary prioritized weapon due to it's poor deploy-ability, and operator's in-access to range and range Intel. The LAT doesn't even get binoculars to use MRAP distance measurement.

AT LEAST make it so the HAT can be instantly returned to the weapon pool once somebody drops it. that way one squad can spend a moment requesting the hat from another squad, and if the choose to drop it, then the hat can be reloaded and used, and maybe even given back to the previous squad.
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Last edited by Psyko; 2018-02-04 at 03:40..
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Old 2018-02-04, 17:23   #35
Aleon
Default Re: HAT being snatched at beginning of round.

Guys, again, replace "HAT kit" with "CAS helo" or with "tank" in this thread, and re-read the given suggestions. (Put in more of them? Make them return to the pool? Make them delayed?) Can you imagine making these kind of arguments for any other asset in the game? Because I really can't. Tanks not used properly? Add more of them! Yeeeah that'll solve it. Or make the tanks delayed.

These are not solution to the problem of "incompetent people grabbing assets and then wasting them". We already have a solution for this and it's called asset claiming. You are arguing about what the solution is to not having an asset rule.

Make HAT claimable by "AT infantry" or whatever squad you deem viable.
(This also has the healthy side effect of including the kit in the rules as an asset. From there on it's easy for an admin to reason when someone is going full retard with it.)

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Last edited by Aleon; 2018-02-05 at 17:55..
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Old 2018-02-05, 12:27   #36
agus92
Default Re: HAT being snatched at beginning of round.

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Originally Posted by Aleon View Post

-snip-

Make HAT claimable by "AT infantry" or whatever squad you deem viable. /thread
(This also has the healthy side effect of including the kit in the rules as an asset. From there on it's easy for an admin to reason when someone is going full retard with it.)
There's only 9 squad slots available, 3 don't fill cause they're assets, 1 is mortars and at least one INF is a retarded free kit squad. With 4 squads remaining to receive most of the team, there's no room for more specialised, almost empty, squads.

Delaying the HAT is the right call, at least until half the tanks timer. Aprox 10 minutes gives plenty of time to position for ambushes, and denies the retarded HAT rushers at the beginning. Want a HAT? Request a crate. That way at least you ensure that HAT's end up on coordinated squads.
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Old 2018-02-05, 12:44   #37
PatrickLA_CA

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Default Re: HAT being snatched at beginning of round.

Quote:
Originally Posted by agus92 View Post
There's only 9 squad slots available, 3 don't fill cause they're assets, 1 is mortars and at least one INF is a retarded free kit squad. With 4 squads remaining to receive most of the team, there's no room for more specialised, almost empty, squads.

Delaying the HAT is the right call, at least until half the tanks timer. Aprox 10 minutes gives plenty of time to position for ambushes, and denies the retarded HAT rushers at the beginning. Want a HAT? Request a crate. That way at least you ensure that HAT's end up on coordinated squads.
Unfortunately, that's not how it will work out. Nothing will change, except now those who intended to get the HAT at the beginning will also have a logi with them for the sole purpose of requesting a HAT kit after X minutes. Like Aleon said, this is not a problem that can be fixed by changing game mechanics.

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Old 2018-02-05, 12:51   #38
Aleon
Default Re: HAT being snatched at beginning of round.

Quote:
Originally Posted by agus92 View Post
...
No one said it has to be a specialized squad. It can be just one of the INF squads that is playing regularly anyway.

Delaying the kit won't solve anything. People who want the HAT will still have to fight over it once it is available. What you are saying is the equivalent of suggesting that delaying heavy assets solves the problem of people fighting over them. It obviously does not. Asset claiming does. Delayed assets just make people AFK while they wait for the spawn.

What you are suggesting is also unusable on maps where heavy assets spawn straight away. And these are the maps where having a competent HAT is the most important. What kind of assets would you categorize as "worth HAT-ing" anyway? Do IFV-s count? Or is it just tanks? What about maps without tanks? Even just figuring out when to make the HAT available would be a nightmare, as it depends on the map, the assets, the layout, etc.

Additionally, as far as I'm aware we are lacking server code for changing kit limits based on round timer, so we'd need someone to implement this as well. Making the HAT kit claimable could be introduced to any server literally today, without a single line of code.

Edit: Ah ninja'd

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Last edited by Aleon; 2018-02-05 at 12:57..
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Old 2018-02-05, 17:28   #39
Psyko

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Default Re: HAT being snatched at beginning of round.

Quote:
Originally Posted by Aleon View Post
Guys, again, replace "HAT kit" with "CAS helo" or with "tank" in this thread, and re-read the given suggestions. (Put in more of them? Make them return to the pool? Make them delayed?) Can you imagine making these kind of arguments for any other asset in the game? Because I really can't. Tanks not used properly? Add more of them! Yeeeah that'll solve it. Or make the tanks delayed.

These are not solution to the problem of "incompetent people grabbing assets and then wasting them". We already have a solution for this and it's called asset claiming. You are arguing about what the solution is to not having an asset rule.

Make HAT claimable by "AT infantry" or whatever squad you deem viable. /thread
(This also has the healthy side effect of including the kit in the rules as an asset. From there on it's easy for an admin to reason when someone is going full retard with it.)
uuughhh!!! i hate when people say /thread

like they are an authority on the matter

SHUT UP ALEON
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Old 2018-02-05, 17:56   #40
Aleon
Default Re: HAT being snatched at beginning of round.

Well, I know you read the post at least. Classic Psyko

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