project reality header
Go Back   Project Reality Forums > PR:BF2 Mini-Mods > PR:WWII General Discussion > PR:WWII Suggestions
19 Nov 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:WWII Suggestions Suggestions from our community members.

Reply
 
Thread Tools Display Modes
Old 2012-11-16, 15:48   #1
Rabbit

Rabbit's Avatar
Default Smaller Omaha level?

FH has a couple Omaha style levels done or in the works, maybe ask for the hightmap for them and re-create them?

Honestly it might not be that hard, if you made a folder and combined all the static objects from both mods and did the "select all of type" then "replace object with" commands it could go pretty smoothly. Could be faster than building a level from scratch and it can add to the number of levels Normandy has.

Rabbit is offline Reply With Quote
Old 2012-11-16, 15:50   #2
Pvt.LHeureux
-

Pvt.LHeureux's Avatar
Default Re: Smaller Omaha level?

Yeah actually AD already used one of FH2 map's heightmap for a map called St.Lo. He just removed everything from it and replaced it.

But the thing with the smaller Omaha map you're talking about is, why would we need one? We already have an "omaha" style map, why would we need another?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux is offline Reply With Quote
Old 2012-11-16, 15:59   #3
Rabbit

Rabbit's Avatar
Default Re: Smaller Omaha level?

Quote:
Originally Posted by Pvt.LHeureux View Post
Yeah actually AD already used one of FH2 map's heightmap for a map called St.Lo. He just removed everything from it and replaced it.

But the thing with the smaller Omaha map you're talking about is, why would we need one? We already have an "omaha" style map, why would we need another?
The only way it's ever fun is 120 players on it, if its ever below 100 its just kind of boring and slow, not the type of gameplay you expect from that kind of level. This sounds really strange on account 99.9% of the time I fight for this, but it has to much freedom of maneuver and can actually be pretty easy for the US to get off the beach. Every time I've played we are off the beach or over the cliffs in under 10 minutes.

Rabbit is offline Reply With Quote
Old 2012-11-16, 16:29   #4
Pvt.LHeureux
-

Pvt.LHeureux's Avatar
Default Re: Smaller Omaha level?

Yeah I agree on that. The best we can do with the current map is having less flags in play at the same time.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux is offline Reply With Quote
Old 2012-11-16, 22:11   #5
[R-CON]​lucky.BOY
PR:BF2 Contributor
Supporting Member

lucky.BOY's Avatar
Send a message via ICQ to lucky.BOY
Default Re: Smaller Omaha level?

^ That will result in US landing on an undefended part of coast and then attacking along the coastline. There could be a "Skirmish" type map with only one landing corridor, with the rest being out of bounds, maybe? for like seeding or something

I played one of FH2 D-Day maps yesterday, it was really nice and quite fun to play with 40 people in total, but it was takinng place just after the landing, we were fighing in the craterous are just off the beach, and the beach (or was it cliffs?) was out of bound. The idea i believe was german attack just after the US made a foothold. A really isolated aspect of the landing, but i liked it quite a bit.

I think we should also mention that the map AD remade wasnt directly from FH2 i believe, but from one of their minimods and was used with permission. Just to prevent any misunderstanding.

lucky.BOY is offline Reply With Quote
Old 2012-11-17, 04:16   #6
titsmcgee852
Default Re: Smaller Omaha level?

FH2 has minimods?
titsmcgee852 is offline Reply With Quote
Old 2012-11-17, 11:16   #7
[R-DEV]​AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

AfterDune's Avatar
Default Re: Smaller Omaha level?

I used two heightmaps, for Saint Lo and Bloody Gulch. With permission indeed.

The "mspaint your Overlord" thread is about making the map enjoyable for both 64 and 100+ players btw.

AfterDune is offline Reply With Quote
Old 2012-11-17, 12:44   #8
Pvt.LHeureux
-

Pvt.LHeureux's Avatar
Default Re: Smaller Omaha level?

The DDay map that AD made is completely original.

FH2 has one DDay map, called Pointed-Du-Hoc, but you land near cliff and must get up with ropes, there is a beach part but the germans can't really set defenses and the beach is really really small.


I like the idea of making a smaller layer, to seed a server, or to have huge spam fest fun with 64 players

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux is offline Reply With Quote
Old 2012-12-23, 23:11   #9
007.SirBond

007.SirBond's Avatar
Default Re: Smaller Omaha level?

I agree that beach maps are more fun with 100+ players but there should be a smaller variant for 64 players. The current beach maps are too big for 64 players.

If there cud be a smaller beach map for 64 players and a larger one for 100 plus players, that would be great. Hopefully both will be available for 1.0 release.

007.SirBond is offline Reply With Quote
Old 2012-12-24, 06:05   #10
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: Smaller Omaha level?

What's with everyone's obsession with Omaha I don't know

There where 5 beaches in total, even if we have to stick with US Forces you could still do Utah:


Sword beach being one of the more interesting ones since they landed right into a coastal town:




Could even make Sword then put the US on their as a place holder till we get Brits

Rhino is offline Reply With Quote
Reply


Tags
level, omaha, smaller
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 07:09.