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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 2012-10-05, 22:42   #1
[R-DEV]​Rhino
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Arrow PR:F v0.1 Bug Reports

Please post all bug reports in this topic.

Known Issue:
  1. Altitude is 10,000m when at sea level, this isn't so much of a bug, just a side effect from having such a large map.
  2. Models "wobble" when in main bases, this is due to being so far away from the centre of the map, when you get closer its fine.

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Old 2012-10-05, 23:05   #2
ExeTick
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Default Re: PR:F v0.1 Bug Reports

vehicles are moving ALLOT on deck. you have to be awake so your airplane or heli is not going down in the sea.

not really a bug I think but god damn annoying.
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Last edited by ExeTick; 2012-10-05 at 23:13..
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Old 2012-10-05, 23:26   #3
ExeTick
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Default Re: PR:F v0.1 Bug Reports

another thing I noticed is that when you get killed in a harrier you get minus score I died twice and I had -180 teamwork points.

you lose much points in both the point systems when you get killed.
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Old 2012-10-06, 00:17   #4
jorge_prargentina

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Default Re: PR:F v0.1 Bug Reports

im crash to desktop when creating local in all layers.

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Old 2012-10-06, 00:37   #5
Redamare
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Default Re: PR:F v0.1 Bug Reports

Something i noticed which IS NOT A BUG but could be fixed ..... is while in the control room on the ship you can not see the deck below on the runway... if its possible code a camera control where ... when you look DOWN at the floor the camera will move forward and elevate upwards simulating the person walking up to the window and looking down at the deck below... Same goes with looking into the sky ... When looking up at the ceiling the camera should drop lower and move foward simulating bending down and looking up out of the window. :P

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Old 2012-10-06, 00:51   #6
Kevokpo

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Default Re: PR:F v0.1 Bug Reports

in 64 layer map if you spawn on argentine Main base where the mirages and A4 spawns you get an instant CTD
Tested on PRLatinoamerica Server 1


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Old 2012-10-06, 01:09   #7
ubermensche

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Default Re: PR:F v0.1 Bug Reports

PR:F makes my Coop crash. It worked fine, but after I installed Falklands, when I click "deploy", it automatically CTDs. I tried reinstalling PR by dumping all the files into the recycle bin, taking an old version of 0.966 and copying it back. I then proceeded to install the 0.973 patch. All worked great, but after I installed Falklands, CTD again.

EDIT: It doesn't just make my coop crash, but any PR game that I wanna start.
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Last edited by ubermensche; 2012-10-06 at 01:17..
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Old 2012-10-06, 01:43   #8
hardcore_pig
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Default Re: PR:F v0.1 Bug Reports

Got the same problem that ?bermensch mentions. Crash as soon as I try and start a server, no matter what map i try. I can join servers though.

After trying the debugger (renamed BF2_r.exe to BF2.exe) and looking at the logs, it told me there was an error loading some python stuff. The last call it made, was this file: "H:/Project Reality/Repo/pr_repo/python/game/realityinit.py", line 25, in ?
It complains of a missing "realityvietnam" module.

Quote:
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameServe r\GameServer.cpp(624): Info: GameServer: Loading map list from @HOME@/Profiles/0003/mapList.con
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MatchMaki ng\Server\GameSpyBackend.cpp(102): Debug: Server: dep: waiting for common gamespy backend check
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MatchMaki ng\Server\GameSpyBackend.cpp(115): Debug: Server: dep: initializing QR2
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MatchMaki ng\Server\GameSpyBackend.cpp(143): Debug: Server: dep: initializing gcdkey w/ QR2 integration
D:\DiceCanada\BoosterPack2\Code\BF2\Game\MatchMaki ng\Server\MatchMakingServer.cpp(17): Info: Server: dep: mm backend gs_qr2 successfully added
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Python\Py thonHost.cpp(1032): Info: Python: python: stdout: Project Reality constants loaded
D:\DiceCanada\BoosterPack2\Code\BF2\Game\Python\Py thonHost.cpp(281): Error: Python: bf2 init_module failed: stderr: Traceback (most recent call last):
stderr: File "python\bf2\__init__.py", line 78, in init_module
stderr: import game.scoringCommon
stderr: File "mods/pr/python\game\__init__.py", line 8, in ?
stderr: import realityinit
stderr: File "H:/Project Reality/Repo/pr_repo/python/game/realityinit.py", line 25, in ?
stderr: ImportError: No module named realityvietnam
and the other log

Quote:
Registrating event 62 as GrapplingHookContainerDetachEvent
Registrating event 63 as GrapplingHookCreateEvent
Registrating event 64 as GrapplingHookUpdateEvent
Registrating event 65 as PlayerTearGassedEvent
Registrating event 66 as SetNightVisionEvent
Registrating event 68 as VerifyPlayerTeamEvent
Registrating event 69 as FixPlayerTeamEvent
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:2006-5-4 19:3
Active object template: S_Wind
Module: Console
File: D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Con sole.cpp
Line: 1407

Expression: 0
Text: Unknown object or method!: sv.bandwidthChoke 0 (@HOME@/Profiles/Default/ServerSettings.con)

Current confile:@HOME@/Profiles/Default/ServerSettings.con
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:2006-5-4 19:3
Active object template: S_Wind
Module: Python
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Python\Py thonHost.cpp
Line: 281

Text: bf2 init_module failed: stderr: Traceback (most recent call last):
stderr: File "python\bf2\__init__.py", line 78, in init_module
stderr: import game.scoringCommon
stderr: File "mods/pr/python\game\__init__.py", line 8, in ?
stderr: import realityinit
stderr: File "H:/Project Reality/Repo/pr_repo/python/game/realityinit.py", line 25, in ?
stderr: ImportError: No module named realityvietnam
I hope you can use this information.

EDIT: I do not have vietnam DLC installed
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Last edited by hardcore_pig; 2012-10-06 at 01:49.. Reason: further info
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Old 2012-10-06, 01:57   #9
[R-DEV]​BloodyDeed
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Crashing to desktop when not having vietnam installed is a known issue.
Install vietnam and after that falklands will solve that issue.
Thanks for the detailed report anyway.

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Old 2012-10-06, 02:47   #10
Kevokpo

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Default Re: PR:F v0.1 Bug Reports

I figured out that you cannot go out of bounds (minimap) while being in the argentine team, as we couldn't spawn on the airfield we wanted to got to the airfield using the chopper, but as soon as we went out of the minimap the game crashed we noticed that this happens on every layer (we didn't tried on skirmish tough as we don't have any air trans vehicle)

Another thing I noticed is when you want to take off the "pucara" (Skyraider) it's like the speed jumps from 100 to 60 and then goes up to 100 and keeps going up and then falls again and goes up and over and over again, till you take off (all this in much less than a second) and it feels like if it is jumping I don't know if the same happens when you are landing too as I got killed as soon as I took off :/

the fact that argies cannot use planes is annoying... as I said previously all this was done in our server PRLatinoamerica 1.
I'will try to record some of the bugs and post them here, hope not to find too many

EDIT: sorry for editing so many times, We just loaded the 32 players layer (same as 64 but night) and the arg team can spawn on the airfield and use the planes.

another thing that had been reported, not clearly is that when you build a fixed AA emplacement, when you get out of it you get out in another part of the map, haven't recreated it yet but a friend told me that


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Last edited by Kevokpo; 2012-10-06 at 03:08..
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