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Old 2011-11-22, 16:35   #11
ledo1222

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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

Im going to make this one this time, since last sunday i was attacked by 12 Torjans and had to run 2 full scan with took 10 hours. D: Im going to be Squad leading a INF sq can't wait to see you on the battle field men!

-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Old 2011-11-22, 17:47   #12
DenvH

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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

Sounds awesome!!
Too bad I can't be there though.
I think you'll need 2 good commanders to pull this off though.
But I'm sure it will work out, changing the map and all is a bit tricky though, some people may screw up on that part and end up re-downloading the maps/mod.

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Old 2011-11-22, 18:34   #13
Wo0Do0

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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

-________-

wrong approach wicca, I don't see this working out at all, without flags you don't have objectives. Pretty much this is team deathmatch on a 4 km map, with vehicles.
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Old 2011-11-22, 18:59   #14
Wicca
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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

Quote:
Originally Posted by yujie900 View Post
-________-

wrong approach wicca, I don't see this working out at all, without flags you don't have objectives. Pretty much this is team deathmatch on a 4 km map, with vehicles.
U mad bro?


Xact Wicca is The Joker. That is all.
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Old 2011-11-22, 19:22   #15
Maj.Osama
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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

AAS is all about taking flags and def it but without flags how you win ?
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Old 2011-11-22, 19:32   #16
Wicca
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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

Kill the enemy. And destroy his veichles.


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Old 2011-11-22, 19:55   #17
[R-DEV]​Psyrus
PR:BF2 Developer
Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

Quote:
Originally Posted by Wicca View Post
Kill the enemy. And destroy his veichles.
Have you adjusted the ticket count to accommodate for the lack of "flag-cap-ticket-loss" and generally focused battle losses?
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Old 2011-11-22, 20:35   #18
ledo1222

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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

I for one can see this working.

Why you may ask?

Well because this is going to simulate a real battlefield, no real war has a AAS route for both sides to follow, they take what they need to gain the upper hand.

What i can see is that sending out a Humvee with a Sniper and Medic can Recon an area and then the commander can asses the situation and mobilze what he accualy needs to counter that threat.

Lets say the MEC are moving there troops 1 tank 4 IFV and 2 logis, the US commander can asses and counter with the nessacery troops ans not have to throw all his troops at once or to lilttle.

You know what im saying?

:P

-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Old 2011-11-22, 20:37   #19
Felix

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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

I call Shotgun on the F-16
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Old 2011-11-22, 23:14   #20
Wicca
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Default Re: PRTA Kashan No Flag - Sunday 4th of December 1800 PRT

Quote:
Originally Posted by Psyrus View Post
Have you adjusted the ticket count to accommodate for the lack of "flag-cap-ticket-loss" and generally focused battle losses?
That can be done server side. That being said, the kashan desert rarely has combat that are decided on the flags, unless they get outcapped. It usually is the air or ground assets that make the teams bleed.


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