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Old 2012-01-07, 00:58   #51
Ts4EVER
FH2 Developer
Default Re: Give incentive for Karabiner 98k kit

Not really a suggestion, but if anyone is interestedin the equipment of your average German infantry force around Normandy:

kstn131n1mai44

After Normandy this organisation was adopted:

http://www.wwiidaybyday.com/kstn/kstn131v1sep44.htm

This is also where the German spawn selection changes in Fh2

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Old 2012-01-20, 19:55   #52
KaizerSosa81

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Default Re: Give incentive for Karabiner 98k kit

Still have this lingering issue unfortunately...

Was using the K98k for entire match the other day and definitely was not as effective as other class kits. This is suppose to be the standard infantry rifle for the Wehrmacht, and I would honestly like to see something done so I (and others) can use it more often and not become a merely wasted slot on the squad list.
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Old 2012-01-20, 20:42   #53
Pvt.LHeureux
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Default Re: Give incentive for Karabiner 98k kit

Kaizer, PN wasn't updated yet, K98 will deal more damage.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2012-01-21, 01:20   #54
KaizerSosa81

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Default Re: Give incentive for Karabiner 98k kit

Quote:
Originally Posted by Pvt.LHeureux View Post
Kaizer, PN wasn't updated yet, K98 will deal more damage.
Ah, okay... a slight tweak on deviation would be great too (nothing too ridiculous of course, just subtle) but let's see how it performs with the update I guess. It's definitely the weapon I prefer as a rifleman.
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Old 2012-01-21, 02:07   #55
Pvt.LHeureux
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Default Re: Give incentive for Karabiner 98k kit

There will be more K98 next release so it better be good

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2012-01-21, 02:11   #56
KaizerSosa81

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Default Re: Give incentive for Karabiner 98k kit

Quote:
Originally Posted by Pvt.LHeureux View Post
There will be more K98 next release so it better be good
Yes, that's right I forgot about that too. Ah, well then... it will truly be a test for the performance of this weapon. Hope it's up for the task.
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Old 2012-04-14, 19:48   #57
A. Reaper
Default Re: Give incentive for Karabiner 98k kit

Simple: Make K98k easier and faster to reload, while Garand and Gewehr 43 are harder and slower. And from what I can tell, they really are.

Also, Garand is 7.62 while K98k is 7.92. I don't know the G43's caliber.

A pilot, a parachutist, and a tanker. And maybe a bit of a human shield.
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Old 2012-04-14, 22:38   #58
MrTomRobs

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Default Re: Give incentive for Karabiner 98k kit

Someone mentioned the use of the MP40 as the alt rifleman kit. Good suggestion IMO! A lot of regiments in the wermacht had a mixture of MP40s and K98ks.

Keep the range short and then you can have MGs and K98ks for defending the beaches, then for the bocage and urbans you can have the mix of MP40 and K98k.

Just my 2 humble pennies!

'There are 3 types of people in this world, those that can count, and those who can't.'


Gwlad! Gwlad! Pleidiol wyf i'm Gwlad!
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Old 2012-04-14, 23:01   #59
Pvt.LHeureux
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Default Re: Give incentive for Karabiner 98k kit

It's going to change.

G43 will be rare, only officers and maybe some other kits.

K98 will be the base for all rifleman kits.

MP40 will be only held by Officers and in some special kits.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2012-04-17, 19:08   #60
KaizerSosa81

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Default Re: Give incentive for Karabiner 98k kit

Quote:
Originally Posted by Pvt.LHeureux View Post
It's going to change.

G43 will be rare, only officers and maybe some other kits.

K98 will be the base for all rifleman kits.

MP40 will be only held by Officers and in some special kits.

As it should be. Bravo...
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