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Old 2010-08-11, 10:15   #11
Element-X_IV

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Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by Meloonileuka View Post
BluFor Main




it should better, if it's opfor main (FDF main)?
That's going to be the Russian main.
I'm planning on expanding the its area a bit more and turn it into a helicopter base.

Quote:
Originally Posted by [R-CON]AFsoccer View Post
I was thinking the same thing. We don't have a sunny Russian map yet so that would be a nice change.
What about these other skyboxes?

Tell me what you guys think is good, brighter? darker?




for @ndy and rudd..
What do you guys think if I add this?
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Last edited by Element-X_IV; 2010-08-11 at 10:33..
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Old 2010-08-11, 10:19   #12
[R-DEV]​Rhino
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Default Re: [Map] Prizrak (4km) [WIP]

sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...

A "sunny sky" isn't a sunset/dawn.

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Old 2010-08-11, 10:22   #13
Rudd
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Default Re: [Map] Prizrak (4km) [WIP]

oh god that is so ugly...its the kind of thing only a mother can love

I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height.


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Old 2010-08-11, 10:33   #14
Element-X_IV

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Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...

A "sunny sky" isn't a sunset/dawn.
Alright.
I just replaced the links with new different ones.
Sorry bout that.
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Old 2010-08-11, 10:34   #15
Element-X_IV

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Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by [R-CON]Rudd View Post
oh god that is so ugly...its the kind of thing only a mother can love

I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height.
alright lol. working on it.
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Old 2010-08-11, 11:13   #16
Priby
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Default Re: [Map] Prizrak (4km) [WIP]

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Originally Posted by Element-X_IV View Post
Inside the tunnel
Are those grey things wallparts?

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Old 2010-08-11, 11:15   #17
[R-DEV]​Rhino
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Default Re: [Map] Prizrak (4km) [WIP]

http://img444.imageshack.us/img444/4043/skynew2.jpg

that skys interesting but would require a green fog which would look crappy, + you would need to change your sky settings more than just the fog to match it. Could edit the sky texture thou so you could have a different colour fog.

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Old 2010-08-11, 11:23   #18
Element-X_IV

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Default Re: [Map] Prizrak (4km) [WIP]

Is this what you mean?



I wanted to know what you guys would think if I used the underground missile silo static for the emergency tunnels, but without the silos, I would change the halls into exits leading from the traffic tunnel with stairs and stuff.
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Old 2010-08-11, 12:49   #19
Amok@ndy
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Default Re: [Map] Prizrak (4km) [WIP]

i think thats what rudd meant
your bridge looks much better now


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Old 2010-08-11, 13:06   #20
maarit
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Default Re: [Map] Prizrak (4km) [WIP]

good that you try to create different feeling what almost every forest map have...
have you tryed fallujah sky?

bright sunny day,no clouds,just sun...hot,forest,insects and stuff
but keep it going!
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