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19 May 2019, 00:00:00 (PRT)
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Old 2019-04-06, 16:48   #1
lakinen
Default AMZ Dzik sounds

-start_idle_stop
-unloaded
-loaded

all files are wav format 16bit Mono,limited to duration less then 10sec

download link:
https://drive.google.com/open?id=1Lq...ly0Q93RLIO_oNw

test video:
https://www.youtube.com/watch?v=YronqOFiWTI
(Without sound file mec_jeep_power.wav,by Wouter Jansen)
test video 1:
https://www.youtube.com/watch?v=DiYcsDV46Vw
(with sound file mec_jeep_power.wav)

source video:
https://www.youtube.com/watch?v=jCiEy_pZmEM
source of type of engine:
https://en.wikipedia.org/wiki/AMZ_Dzik


greeting

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Old 2019-04-07, 03:07   #2
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: AMZ Dzik sounds

Great work!

I've added your sounds to the game for v1.6
Had edited the Start Idle Stop sound to remove the blank intro and moved the loop positions to loop better.

Will also improve the Tigr sounds to get it in-game too.


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Old 2019-04-12, 08:30   #3
[R-DEV]​Hokunin
PR:BF2 Developer

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Default Re: AMZ Dzik sounds

Awesome!

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Old 2019-04-29, 22:52   #4
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: AMZ Dzik sounds

Alright, with some improvements it's added to the game for v1.6
Thanks for the sounds lakinen!


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Old 2019-05-06, 16:24   #5
WeeGeez
Supporting Member

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Default Re: AMZ Dzik sounds

The sounds should be 48000 and not 44100Hz in accordance with the suggestion I made via PM to the devs a few months ago.....


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Old 2019-05-07, 06:22   #6
[R-DEV]​Arab
PR:BF2 Developer
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Default Re: AMZ Dzik sounds

Quote:
Originally Posted by WeeGeez View Post
The sounds should be 48000 and not 44100Hz in accordance with the suggestion I made via PM to the devs a few months ago.....
Will change them all, but it's going to take some time and likely won't be ready until v1.6.X. Sure it can be batch processed with the program I'm using, but a lot of sounds will loose the looping parts such as the automatic rifles, engines etc because the regions are not transferred over to the new file. I've sent an email about this problem so hopefully it can be fixed in a future patch.

I doubt I'll go through over 1,833 files to find the values, type them up and readd them using Sound Forge. If you or someone in the forum can perhaps code a script to extract the region times for all .wav files into a .txt to readd, this will make it possible.

Edit: Can be done easily through Sound Forge Pro 12 Suite. Will work on them for 1.6


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Last edited by Arab; 2019-05-13 at 10:04..
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