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Old 2011-01-05, 18:47   #21
[R-CON]​lucky.BOY
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Talking about that thread, do you think that guy dropped his work almost before the finish? He got it ingame already!

For speaking of this thread, i really like this apc, and i am looking forward to doing some drive-by's in it! keep it up, lad!

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Old 2011-01-07, 17:45   #22
Nordin
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Nice work, check your PMs!
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Old 2011-01-12, 15:56   #23
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Kongsberg M151 Protector

The original plan was to use the old crows model from the stryker ingame but I decided to do this instead. It looks a bit more like the real life version that our military uses than the old crows.



Basically everything is welded in to one element except those two smaller camera things in front and the smoke grenade launchers









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Old 2011-01-12, 16:01   #24
[R-DEV]​Rhino
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Looks pretty good for a basic model but think you could give it more detail like wires etc. How many tris is it currently?

Also no need to model the 50cal ammo box, there is one ingame with the M2HB that the coder will slap on, just make the mount/stand for the box and that's all you need to worry about

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Old 2011-01-12, 16:25   #25
ukkis

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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Nice to have such quick feedback

The current number of tris is 878 so it is about 300 triangles more than in the old crows. So I dont think it would be necessary to add much more detail. And you dont usually see this thing very close in game unless you for some reason decide to climb on top of the vehicle

I will remove the ammo box. good thing you mentioned it before I started unwrapping
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Old 2011-01-12, 16:28   #26
[R-DEV]​Rhino
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Any extra small details you add like wires can easily be removed in lod1 so they are only seen up close, by high GFX users but ye, you dont need to model any very fine detail for it, but would bring it upto 1k tris

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Old 2011-01-12, 17:06   #27
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Looks great. I assume this will be the medium APC for the Finnish faction with the CV9030 as heavy and the BMP-2 as a supplement if its needed? Going to be such a versatile faction with many choices
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Old 2011-01-12, 18:21   #28
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Quote:
Originally Posted by dtacs View Post
Looks great. I assume this will be the medium APC for the Finnish faction with the CV9030 as heavy and the BMP-2 as a supplement if its needed? Going to be such a versatile faction with many choices
Dont forget xa-185 :]
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Old 2011-01-12, 18:30   #29
[R-DEV]​Rhino
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Quote:
Originally Posted by dtacs View Post
Looks great. I assume this will be the medium APC for the Finnish faction with the CV9030 as heavy and the BMP-2 as a supplement if its needed? Going to be such a versatile faction with many choices
well a 50cal APC we call a light APC, with or without a RWS, the BMP-2 is an IFV, ie, "Heavy APC" if you will

A Medium APC is a APC with a 25 or 30mm cannon with light armour and no AT weapons.

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Old 2011-01-12, 19:05   #30
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Will be nice to see CV9040 with 40mm Bofors.Thats bat that you don't use thats,thats can be really make your faction unique.

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amv, fdf, finnish, patria, poxo is ghey, vehicle, wip, wipfdf, xa360
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