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03 Oct 2022, 00:00:00 (PRT)
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Old 2022-06-11, 15:24   #1
TaL
Default Unsure about part of bf2editor installation

Hi there. I just got into mapping, and during Rhino's setup tutorial for bf2editor there's a part where it says: "copy the "bf2editor" folder out of "\project reality\mods\pr\readme" and paste it into your Project Reality folder, overwriting the folder with the new one." Apparently this is supposed to give me updated object spawners.

The problem is that I can't find any such filepath. I can find up to "C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr", but there doesn't seem to be a readme file that I can find in the "pr" folder. I used the PREI program to do most of the steps, so I initially assumed that perhaps it had already done it for me, but as I've been toying around with the editor I've noticed that when I try to place object spawners for PR vehicles only a colored blue cube appears instead of any physical vehicle model.

Is that the way it's supposed to be? Or do I really have bad object spawners? If so, how do I find those files I need to copy? I'd really appreciate any assistance y'all can give with this.
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Old 2022-06-11, 15:39   #2
[R-DEV]​Suchar
PR:BF2 Developer
Project Reality Beta Tester
Default Re: Unsure about part of bf2editor installation

Object spawner templates are not really used anymore. They aren't really needed either. iirc these are just presets. You can create some yourself if you wish but IMO it's a waste of time.

Blue cubes indicate position of the object spawner. You have to set a vehicle associated with a particular object spawner for the vehicle to become visible. If there is no vehicle set, there is nothing to show... You need vehicles to be loaded in mod manager in the first place though.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif

Secret link last updated: 30th August 2022
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Old 2022-06-11, 18:04   #3
TaL
Default Re: Unsure about part of bf2editor installation

Oh I see. As far as I can tell though I am telling it to spawn a specific vehicle — it definitely asks me to choose a vehicle every time and I do. So I assume I have to load them in the mod manager then? Sorry if this is a dumb question, but how exactly do I do that? I can see and place all other PR statics and objects just fine, so I’m a bit confused about what makes this different.

EDIT: Nevermind! I think I figured it out. Apparently I didn't look at the tweaker menu close enough.
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Last edited by TaL; 2022-06-11 at 19:00..
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