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13 Aug 2022, 00:00:00 (PRT)
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Old 2022-06-24, 11:49   #31
Stolt_Yugoslav
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Geko View Post
This is solved by either having a competent squad with the leader assigning someone to co-operate with the one taking the TOW, or just playing with more experienced players that are more aware of their surroundings and do the right thing without having to be told what to do.

I do agree that some glitches regarding ammo bags not resupplying the assets needs to be fixed and a certain nerf is also needed in regards to the time it takes to get the resupplies necessary.

The change embraces teamwork a lot more and makes or breaks the satisfaction from having a competent co-operating squad to a bunch of lone-wolfers.
"its solved" by your arbtrary demands into the ether, for a community that has become more casual and more divided into "regulars" and "I dont even have a mic but I want to play" people for years. With servers now allowing that.

On one side these developers are churning out videos to "introduce new players" to the game, on the other side they are pumping out changes like this that are so extremely user-unfriendly no modern game would ever consider them.


You want new players and then you want to drive a wedge so deep they never recover and leave. Or they get bored because they never even try out all the features. You want to have the cake , and eat it.

The first recommended kit for a new player is the rifleman, its the standard kit. And you want that guy to be a mule. Think.
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Last edited by Stolt_Yugoslav; 2022-06-24 at 12:00..
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Old 2022-07-05, 08:32   #32
Sapper28
Supporting Member
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Stolt_Yugoslav View Post
This is so dumb. The issue with them was if anything that they were overpowered. Now if you have a "well oiled" squad of squad members who like to roleplay a fucking ammo-carrier then you´ll do even better. If you´re a more casual player, or basically don´t enjoy running back and forth for 5 minutes every time a FoB has been built, you´re tough out of luck.

And frankly I don´t want to demand anything from my squadmates I despise doing myself when Im leading a squad, so here I am in a pickle.

Half the time I end up filling the goddamn crap myself as a SQL because I Feel like shit asking someone to do it while the rest of us enjoy target practice.
.......

+1

Since 0.85 i think... too long ago

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Old 2022-07-28, 04:22   #33
MOSES!!
Default Re: TOW emplacement is now labour intensive

Quote:
Originally Posted by Stolt_Yugoslav View Post
This is so dumb. The issue with them was if anything that they were overpowered. Now if you have a "well oiled" squad of squad members who like to roleplay a fucking ammo-carrier then you´ll do even better. If you´re a more casual player, or basically don´t enjoy running back and forth for 5 minutes every time a FoB has been built, you´re tough out of luck.

And frankly I don´t want to demand anything from my squadmates I despise doing myself when Im leading a squad, so here I am in a pickle.

Half the time I end up filling the goddamn crap myself as a SQL because I Feel like shit asking someone to do it while the rest of us enjoy target practice.
https://en.wikipedia.org/wiki/Crew-s...l%20efficiency.

crew-served weapon is any weapon system that is issued to a crew of two or more individuals performing the same or separate tasks to run at maximum operational efficiency, as opposed to an individual-service weapon, which only requires one person to run at maximum operational efficiency. The weight and bulk of the system often also necessitates multiple personnel for transportation.

Crew-served weapons operated by infantry include sniper rifles, anti-materiel rifles, machine guns, automatic grenade launchers, mortars, anti-tank guns, anti-aircraft guns, recoilless rifles, shoulder-launched missile weapons, and static anti-tank and anti-aircraft missiles.
Manual
Requesting a kit costs 200 supply points. Be aware that re-arming an ammo bag at for example an ammo box or light/heavy supply crate will cost as many points at it provides (200). The amount of supply points for the supply sources are:
From the manual
Ammo bags : 200 (will only count for 43 supply points when used by an asset emplacement like a TOW or mortar for example)
Ammo boxes : 450
Light supply crates : 1500
Heavy supply crates : 3000
Another thing to take notice is that resupplying is not instant but takes a few seconds, depending on the ammo source as well with the ammount of ammo you need to ressuply.
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Last edited by MOSES!!; 2022-07-28 at 14:28..
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