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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2020-05-05, 20:08   #101
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Quote:
and the mic symbol stays on the screen (probably transmitting) for seconds after you let go of the push to talk key.
That's not even done by mumble and no one ever heard of this but ok.
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Old 2020-05-05, 22:25   #102
xpugur

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Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

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Originally Posted by AlonTavor View Post
Glad to hear its working as intended.
You do not need 2 steam accounts
but it is also mentioned that if we got old PR accounts we will start with higer level, right?

☾✫ TURK ☾✫
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Old 2020-05-05, 22:58   #103
Arch3rAc3

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Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Quote:
Originally Posted by AlonTavor View Post
That's not even done by mumble and no one ever heard of this but ok.
It seems to be mumble related because:
- You can't transmit if mumble is not running (PTT keys don't do anything);
- Players don't seem to be able to hear me properly when this is happening;
- I can correlate this to not hearing other people as well, it's like if mumble gets overloaded/overtasked and can't process everything, causing both output and input audio cuts (like if it freezes for a few seconds);

This also never used to happen before. While performance wasn't always optimal in PR (some maps tended to drop my FPS a bit), mumble and communication was never an issue.
Ever since 1.6 this started happening, comms failing every minute or so makes it almost unplayable and frustrating.
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Old 2020-05-07, 01:11   #104
Coalz101

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Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Quote:
Originally Posted by Arch3rAc3 View Post
It seems to be mumble related because:
- You can't transmit if mumble is not running (PTT keys don't do anything);
- Players don't seem to be able to hear me properly when this is happening;
- I can correlate this to not hearing other people as well, it's like if mumble gets overloaded/overtasked and can't process everything, causing both output and input audio cuts (like if it freezes for a few seconds);

This also never used to happen before. While performance wasn't always optimal in PR (some maps tended to drop my FPS a bit), mumble and communication was never an issue.
Ever since 1.6 this started happening, comms failing every minute or so makes it almost unplayable and frustrating.
It's been happening before 1.6 as it has happened to me plenty of times in the life of 1.5. Prior to 1.6 I updated the mumble and I didn't have this issue anymore. Coming into 1.6 where I was forced to delete my current mumble for the sake of update and place it again, I found this problem to worsen
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Old 2020-05-07, 23:01   #105
Arch3rAc3

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Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

Quote:
Originally Posted by Coalz101 View Post
It's been happening before 1.6 as it has happened to me plenty of times in the life of 1.5. Prior to 1.6 I updated the mumble and I didn't have this issue anymore. Coming into 1.6 where I was forced to delete my current mumble for the sake of update and place it again, I found this problem to worsen
I'll try reinstalling mumble somehow, but I still wished I could keep the old version instead of being forced to update to this newer and heavier one.
The game is simply unplayable without the Comms working properly.
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Old 2020-05-17, 21:53   #106
Manpaan1102
Default Re: PR:BF2 v1.6.0.0 to v1.6.0.3 Changelog

I'm having a problem here. The game crashed after i open it
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