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PR Changelogs The changelogs for recently released Project Reality versions |
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#21 | |
PR:BF2 Developer
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That is the 'concrete' bridge we made not destroyable. All other bridges are still destroyable. | |
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#22 |
Join Date: Jul 2017
Posts: 4
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Location: Ankara
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i don't know how's it happen with this new update made my game laggy when i throw smoke it goes 10 fps aiming someone with scope 20 looking at far distance 30 fps it was 100 fps all around
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#23 |
PR:BF2 Lead Developer
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PR:BF2 v1.7.3.1 Changelog (2022/12/29)
----------------------- SHADERS:
STATICS:
WEAPONS:
VEHICLES:
Levels:
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![]() Mineral: TIL that Wire-guided missiles actually use wire
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#24 | |
Join Date: Jun 2020
Posts: 113
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Me personally, I had consistent 15-30fps (where 30fps felt like 20 tops, btw) on Kunar, and 20-40 on Quan, it was also miserable on Grozny. The "800x600 fps" solution is not for me, since I'm too used to play in FHD, or 1680x1050 at worst. update: maps like Basra and Karbala run okay-ish. Now, a big chunk of experienced PR players are low end PC users. The reasons vary, some don't want to invest any money into gaming, some are just content with what they have, etc. Some of experienced players are actually playing PR because their hardware can't run Arma/Squad/Hell Let Loose. Some will just stop gaming, some will upgrade their hardware, but these might have a hard time coming back to PR because it still has less advanced graphics than the aforementioned games, and also because of the considerably lower server population. So by forcing the players to upgrade their hardware we might eventually lose them as PR players. I would even go out on a limb and say that we can't afford losing MetaFigher, bu3nt and SwitchBlade, since they do squadlead, and there were already too many hours a day when there are simply no infantry SLs, so even if we lose 1-2 SLs (which is sadly not the case considering the number of players affected) this can produce a snowball effect for obvious reasons. We also have a stable influx of low end PC players coming to the game, this is fresh blood that PR desperately needs (ofc after filtering players that don't fit the meta), and this change is very detrimental to this process. Having said that, I didn't even touch on the fact that a great number of PR players come from poorer countries like Brazil, Russia, etc. I want to sincerely thank you for all the effort you put in, and express hopes that the performance issues will be alleviated. | |
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Last edited by lao; 2022-12-29 at 19:51..
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#25 | |
![]() Join Date: Oct 2013
Posts: 140
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Location: Etobicoke (Toronto), Ontario, Canada
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That's it lao, my computer runs very fast, it's and old Sabertooth Z77 MB with 2600K 3.4GHz non-overclocked CPU, vid card is only a GTX 970, but my system is fast as a desktop, and with PR I usually get over 100fps on PR, so this system does everything I need. Why would I need to upgrade it? I already have a solid motherboard that performs flawlessly, my 1200 Watt power supply never falters, the only thing is that I might gain a few seconds loading PR maps if I upgraded to m.2 SSDs instead of my Samsung Pros. Not much of a gain for the extra thousand+ dollars. I was at Canada Computers recently and someone was showing me some new game, I forget the title, but was showing me how you could see the sweat on the game characters, and fine details of their outfits, etc. Who the f*ck cares about that? Gameplay is what matters, the community of players is what really matters, these newfangled games get boring very fast, and you don't have interactions with excellent community members like PR has. There is currently no game out there, none at all (that I'm aware of) that can compete with the PR gameplay and community. If or when that changes, if some other game offers everything we have here, and I need to upgrade to join, then I will look into it, and upgrade if justified, but for now, I've not seen anywhere any reason to play any other game, and so no upgrade is needed. | |
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#26 |
PR:BF2 Lead Developer
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We are aware of the performance issues for some users and are working on it. The hotfix was mainly aimed at fixing the missing sky rendering bug and particles optimization was first low hanging fruit to include. Currently we are looking at further optimizations of other shaders as well as the possibility to bring back the default Z-Depth for ultra-low settings.
In the meantime reducing resolution and/or viewdistance scale should yield the biggest performance gain. We know this is unsatisfying and not a real solution, but it should only be needed temporarily. The next hotfix will focus on performance improvements. |
![]() Mineral: TIL that Wire-guided missiles actually use wire
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#27 |
Join Date: Dec 2018
Posts: 372
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#28 | |||
Join Date: Dec 2018
Posts: 372
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edit: Its not too bad, but laptop still very hot. | |||
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Last edited by Grump/Gump.45; 2022-12-31 at 23:45..
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#29 |
Retired PR Developer
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#30 |
PR:BF2 Contributor
![]() Join Date: Oct 2012
Posts: 1,864
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VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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