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Old 2010-03-25, 09:50   #391
txalin
Default Re: Project Reality ArmA2

Quote:
Originally Posted by aageorgeaa View Post
For all of you thinking about upgrading your PC. Here are my Pc Specs
RAM:5 gigs (nvidia SLI sertified)
CPU:AMD Athlon 64 x2 3.1Ghz Dual Core
GPU:BFG GTX 285 OC
HDD:1Terribite Berrecuda
CASE:Cooler Master Scout
SOUNDCARD:Motherboard HD realtech Audio
MOTHERBOARD: XFX 750a SLI

When i run Arma II on full specs.....I lag . I have even overclocked my card to see if it helped, which it didnt . If you are wanting to run this on high for its true buety. Make sure you go beyond my rig's Specs. Im hoping to get another BFG GTX 285 oc to run 2way Sli and a AMD Pheneom quad core 2.8
You must post your 3d resolution, if you have it a 200% or something similar, here you have the reason why you cannot play arma II

For those who don't know what 3d res make, it renders the image at X% of the resolution you set on the options and then it reescalate the image to show it on your monitor, so, if you have a res of 1680x1050, and you set the 3d res at 200%, you are rendering the image on this settings: 3360x2100. As you can see, it has a big impact on performance
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Old 2010-03-25, 10:03   #392
l|Bubba|l

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by txalin View Post
...
3d res = Full screen Anti Aliasing ?
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Old 2010-03-25, 10:47   #393
george-74
Default Re: Project Reality ArmA2

I have :

PC - Core to Duo 2.6Ghz (overcloced at 3.4 GHz)
ASUS 5PNE m/b
4 GB Ram DDR-2 800mhz
250 GB hard disk 7200rpm
275 GTX - 896 MB

ARMA-2 run smooth enough with no problem. However I believe that if I adjust some parameters as txalin said, performance may be much better. But I m not sure how to adjust them. So, you dont need to spent a lot of money for a new high-end PC with 4 or 104 processor cores to run ARMA... ARMA-2 can run smoothly even at a core 2 duo machine with no problem. You just need a good graphic card, 2 or 4 GB memory and thats all. And off course good parameters settings, which is not very clear how to change them.

For those who have experienced a low performance at CTI mission, its not only the Arma or their PC but the server who has to deal with 32 players x 12 units/player = 384 + more than 100 resistance guards = at least 500 online units !!!!!!
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Old 2010-03-25, 14:39   #394
txalin
Default Re: Project Reality ArmA2

Quote:
Originally Posted by l|Bubba|l View Post
3d res = Full screen Anti Aliasing ?
Yes.......
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Old 2010-03-25, 18:50   #395
defunkt

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Default Re: Project Reality ArmA2

I wrote a settings guide for my community which anybody new to ArmA might also find useful.
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Old 2010-03-25, 19:16   #396
Zimmer
Supporting Member

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by calumhm View Post
can someone explain to me why you chose Arma 2, which admittedly does actually have more realism than Call of Duty or something that's retarded, over Battlefeild Bad Company 2?

BFBC2 being the only game that has the final step in realism, FULL PHYSICS. But no, you chose Arma 2, the game on the 10 year old engine, that has about 1 in 30 buildings with any degree of destructability.

You could have made the ultimate PR, the most realistic game ever. But no, you want it so that I can hide behind a plank or a dustbin or something and not be affected by explosions of any scale.

I'm sure you wanted Arma 2 for it's draw distance and the "realism" that Arma 2 already has.

Like when you can take out a t-92 with sustained light machine gun fire, yet an anti tank rocket from above doesn't destroy it.

UGGGGGGHHHHHHHH you'd better have a good reason why it wouldn't work on the BFBC2's Frostbite
haha oh my god

You do know that BFBC2 isnt moddable? And sure some of the phycsics in BFBC2 is good, but it cant compete with ARMA2 in moddability at all.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 2010-03-25, 19:56   #397
clueless_noob

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by KILLER View Post
Quote:
Originally Posted by aageorgeaa View Post
CPU:AMD Athlon 64 x2 3.1Ghz Dual Core
GPU:BFG GTX 285 OC
Something is obviously wrong. i run arma2 on all high settings with AA set to normal without lag on this rig:

CPU: AMD Phenom(tm) II X4 955 Processor 3.2GHz
GPU: ATI Radeon HD4890 1gb
Lets see, KILLER has 3.1 GHz dual core CPU, you have 3.2 GHz quad core CPU. KILLER has single fast GPU, you have as fast GPU as him, but you also happen to have two of them. So, you have practically twice as powerful rig as. No wonder you can run ARMA much smoother
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Old 2010-03-25, 20:12   #398
KILLER
Default Re: Project Reality ArmA2

Quote:
Originally Posted by clueless_noob View Post
Lets see, KILLER has 3.1 GHz dual core CPU, you have 3.2 GHz quad core CPU. KILLER has single fast GPU, you have as fast GPU as him, but you also happen to have two of them. So, you have practically twice as powerful rig as. No wonder you can run ARMA much smoother
It's only my CPU that's better and i only have one HD4890, the rest of his system has better specs.

check this thread with others running it high on lower specs
https://www.realitymod.com/forum/f44...-your-rig.html
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Old 2010-03-25, 22:22   #399
***LeGeNDK1LLER***
Banned
Default Re: Project Reality ArmA2

hope you can improve the commander's option to make it more usefull in bf.
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Old 2010-03-29, 00:46   #400
Chammy

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Default Re: Project Reality ArmA2

OMFG! You can't be serious.

Wow, I am suddenly inspired and re-motivated to finish my 2 sound mods for ArmA2; CSMv2 and CSMv3 Modules and revamping CSMv1 for ACE.

woohaaa!!

Oh yeah, and finish up for PR. I haven't touched that for some time since I started working full time, real life has me by the balls ladies and gents.
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