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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#81 | |
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38 kg (83.78 lb) The gun alone 58 kg (127.87 lb) With Tripod with ammo it will be considerably more. so the answer to your question is no | |
.:2p:.Smiddey
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#82 |
Join Date: Oct 2010
Posts: 556
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Location: Vastmanland
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What happened anyway to this?
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#83 |
Join Date: Jan 2010
Posts: 2,046
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Location: Vancouver, BC
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Well, yeah, it's a lot of weight to be carrying around, but it's not by any means impossible for two strong people to lug about (not that I'd want to). Plus the Kord and Type 85 aren't as heavy.
I figured it would simply make for a unique new gameplay feature. |
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#84 |
![]() Join Date: Nov 2007
Posts: 2,075
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Location: Vancouver
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however this system is flawed in one very fundamental aspect. it takes too long. a bipod is meant to be quick and easy to deploy and put away. this applies even for your so called HMG kits. I would assume you mean something more along the lines of a GPMG such as the FN-MAG / m240b / c6. This weapon uses a bipod in most circumstances outside of defense. this system would mean we'd have to take a minute to deploy the thing under all circumstances making it unrealistically inconvenient. it also means the user cannot reposition without getting out of it and picking it up again again taking more time and effort than realistically necessary.
the current system is also a metaphor for deploying on the infinite amount of things you should be able to irl. unfortunately to do that with this system would mean extra coding for hundreds of objects which a player might want to and should be able to deploy on. this system has been tried in other mods and i personally feel it's a lot of extra complexity for very little benefit. |
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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#85 |
![]() Join Date: Aug 2010
Posts: 831
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Location: New York City
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I like the idea of portable mortars, though. There could be a specialized kit, limited to 1-2 per team. In the kit there would be standard weapons, and a deployable mortar. It would be short range and have less ammo and be less accurate, but it could be set up quicker and be useful in certain situations. Also, to prevent lonewolves, it would have to be used in the presence of a SL.
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Shovel009
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#86 |
Join Date: Nov 2009
Posts: 1,082
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Location: Amsterdam
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well Shock, this means you lose two guys setting up a hmg somewhere on the map, you can only hope these guys have joined a squad instead of setting up a two-man 1337hMG-squad, and if they have joined a regular squad it'll require a hell of a lot of planning to set these things up effectively, and then rearm these guys if the squad moves on, or getting them new kits.
I guess this hmg-kit will have not much else, probably not even a standard rifle, meaning the squad will lose a lot of firepower. and if a whole squad is present when the hmg position is dug, then why not set up a fob as well? I do love the idea of more flexible position building... perhaps something with combat engineers? (has probably been discussed in length in this thread but I'm in quite a hurry) |
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#87 |
Join Date: Mar 2011
Posts: 787
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Location: Freiburg
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IF the system has not made further progress since the videos in OP I am against introducing this as the Squad Automatic Weapon. As it is today it already takes a more than average SL and/or AR-operator for it to be REALLY effective in the way it is supposed to be. I really enjoy putting my AR in a covering position and advance but this system would take even more time in planing and limit the usefulness drastically imo.
-------------- HOWEVER as a completely new Machine-Gunner kit, as said before, it could be really sweet. For that two people were needed and the MG could only be set-up/reloaded when the 2nd guy is x meters close to the MG operator as he would carry his ammunition and spot for him IRL if I am not miss understanding this. Pretty sure some Python could make that possible. Obviously you need at least 4 guys in the squad with the two being MG-operators as said before. -------------- ANYWAY I'd love to see sth. like this to be deployed around a FOB Quick thinking brings up sth. like this: 1 crate - FOB 2 crates - these machine guns (small caliber; high rof) to be put in window frames and alike. 3/4 crates - HMGs (.50) and all the other stuff OR 1 crate - FOB + any other crate gives the option for one/two more assets each (2 small MGs, 1 HMG, 1 TOW or 1 AA, 2 wires, etc.) This would simulate that the stuff needed for every of these is stored in one single crate. I always find it kinda funny that there is 2 HMGs, 1 TOW, 1 AA and lots and lots of sandbags and barbed wire in the 2nd crate ![]() |
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#88 |
Join Date: Jul 2009
Posts: 167
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Location: S?o Paulo
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for insurgents could be a great deal ... since they cant deploy any effective defensive weapons .( the insurgent tow its really crappy)
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#89 | |
Join Date: Jun 2011
Posts: 154
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Location: every where
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#90 |
Join Date: Jun 2008
Posts: 296
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Hmm..is this gonna work in the tight enviroment(mostly heavily urbanized) on insurgency maps?
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Tags |
deployable, gun, machine, real, suggestion |
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