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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#91 |
Join Date: Dec 2009
Posts: 170
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Location: Suffolk
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This would be epic for a M240-B if it takes that long to set up etc.
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#92 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,605
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Location: Porto
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Why didn't Salmonella's idea go through?
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#93 |
![]() Join Date: Dec 2005
Posts: 887
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Location: Texas
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good question.
necro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! |
in-game name : Anderson2981
steam : Anderson2981 |
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#94 |
PR:BF2 Developer
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lets see.
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Last edited by [R-DEV]Rhino; 2014-08-13 at 01:38..
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#96 |
Join Date: Feb 2014
Posts: 13
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Location: The Hague (Den Haag)
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This topic may be old, but I still love the idea.
This needs to be programmed in-game. |
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#97 |
Join Date: May 2011
Posts: 922
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Location: NOT NYC
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Trouble is that deployable mgs like this are really buggy and would be super annoying thanks to said bugs. Just look at FH2 1/2 the time the deployable disappears into the ground.
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#98 |
Join Date: Feb 2014
Posts: 13
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Location: The Hague (Den Haag)
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#99 |
Join Date: Apr 2008
Posts: 553
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Location: V?sterg?tland
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I had an idea last time I saw this about whether if it was possible to exploit this by putting similar objects, with both vehicle and c4 characteristics, on other vehicles in order to gain more vehicle positions. Has any research been put into this?
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#100 | |
Join Date: Feb 2015
Posts: 51
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stances and different speeds of stability returning (if you move, change positions, etc) GO play BF2 and take an lmg or even an ar prone then crouch then stand and reverse. This could easily be implemented, at least in comparison to the original MG idea of deploying/undeploying. Thing is prone would be the only 'properly deployed' mode. You wouldn't get stability at a window or over a fence because you wouldn't be prone. | |
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Tags |
deployable, gun, machine, real, suggestion |
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