project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
20 Jan 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

Reply
 
Thread Tools Display Modes
Old 2012-01-11, 14:43   #91
KiNg828

KiNg828's Avatar
Default Re: Real Deployable Machine Gun

This would be epic for a M240-B if it takes that long to set up etc.

KiNg828 is offline Reply With Quote
Old 2012-01-11, 14:50   #92
[R-COM]Arc_Shielder
PR Community Faction Lead

Arc_Shielder's Avatar
Default Re: Real Deployable Machine Gun

Why didn't Salmonella's idea go through?

Arc_Shielder is offline Reply With Quote
Old 2014-08-12, 23:56   #93
Anderson29
Supporting Member

Anderson29's Avatar
Default Re: Real Deployable Machine Gun

good question.


necro!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!

in-game name : Anderson2981
steam : Anderson2981
Anderson29 is offline Reply With Quote
Old 2014-08-13, 02:30   #94
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: Real Deployable Machine Gun

lets see.
  • If you get shot on it you die instantly and can't be revived.
  • Its glitchy as hell to setup and can be exploited in some cases.
  • And overall its not as realistic or useful as our current LMG/GPMG Bipod Deployed mode, with the possible exception of a tripod deployment for a GPMG but that would take a lot of work to setup and would still have the same issues as above, although possibly not as glitchey as a tiny deployed bipod weapon.

Rhino is offline
Last edited by [R-DEV]Rhino; 2014-08-13 at 02:38..
Reply With Quote
Old 2014-08-13, 11:51   #95
Arab
Retired PR Developer
Supporting Member

Arab's Avatar
Default Re: Real Deployable Machine Gun

This is amazing! Looks cool, but default deplyables have more control. Good effort though!

Oh wait, topic post date of 2009 *facepalm*
Arab is offline Reply With Quote
Old 2014-08-13, 15:14   #96
SergeantJoey
Default Re: Real Deployable Machine Gun

This topic may be old, but I still love the idea.
This needs to be programmed in-game.
SergeantJoey is offline Reply With Quote
Old 2014-08-13, 19:58   #97
tankninja1

tankninja1's Avatar
Default Re: Real Deployable Machine Gun

Quote:
Originally Posted by SergeantJoey View Post
This topic may be old, but I still love the idea.
This needs to be programmed in-game.
Trouble is that deployable mgs like this are really buggy and would be super annoying thanks to said bugs. Just look at FH2 1/2 the time the deployable disappears into the ground.

tankninja1 is offline Reply With Quote
Old 2014-08-13, 21:25   #98
SergeantJoey
Default Re: Real Deployable Machine Gun

Quote:
Originally Posted by tankninja1 View Post
Trouble is that deployable mgs like this are really buggy and would be super annoying thanks to said bugs. Just look at FH2 1/2 the time the deployable disappears into the ground.
Oh.
That's disappointing, I really liked it.
SergeantJoey is offline Reply With Quote
Old 2014-08-14, 22:33   #99
akatabrask

akatabrask's Avatar
Default Re: Real Deployable Machine Gun

I had an idea last time I saw this about whether if it was possible to exploit this by putting similar objects, with both vehicle and c4 characteristics, on other vehicles in order to gain more vehicle positions. Has any research been put into this?
akatabrask is offline Reply With Quote
Old 2015-03-23, 00:51   #100
Arduras

Arduras's Avatar
Default Re: Real Deployable Machine Gun

Quote:
Originally Posted by Bringerof_D View Post
why not just make it so the deployed mode does not stabilize accuracy unless you are prone, or x distance to an object of a certain height? then again that probably isnt possible on this engine. so given that this seems really good, i remember something exactly like this back in Forgotten Hope 1942 where the machine guns had to be dropped like so, but in that you could pick it up again with the "pickup kit" button (default G).
This is quite possible. Even vBF2 has different accuracy "settle points" for different
stances and different speeds of stability returning (if you move, change positions, etc)
GO play BF2 and take an lmg or even an ar prone then crouch then stand and reverse.


This could easily be implemented, at least in comparison to the original MG idea of
deploying/undeploying. Thing is prone would be the only 'properly deployed' mode.
You wouldn't get stability at a window or over a fence because you wouldn't be prone.
Arduras is offline Reply With Quote
Reply


Tags
deployable, gun, machine, real, suggestion
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:45.