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18 Jan 2020, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2015-01-08, 14:04   #11
[R-CON]​Spook
PR Tournament Management
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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

No, admins should not think about it because its pretty much illegal on non-passworded servers. Don't know whether the mumble thing is allowed aswell. Red-tags will know.

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Old 2015-01-08, 17:09   #12
Prime
Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

Quote:
Originally Posted by Spook View Post
No, admins should not think about it because its pretty much illegal on non-passworded servers. Don't know whether the mumble thing is allowed aswell. Red-tags will know.
For Real? It's really illegal? Strange, but I've seen on this server and things are worse...





Sorry my english, because google translate.
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Old 2015-01-08, 18:33   #13
BlackGus

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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

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Old 2015-01-08, 22:58   #14
sweedensniiperr
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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

1. the 128/200 player server were up for a while when it 64+ players was still in testing.
2. one channel mumble (as it was called) was also a long time ago. servers disliked it because it didn't promote the best gameplay. - although it was cool to hear the enemies near you

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Old 2015-01-10, 21:39   #15
Careless

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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

Man, hearing local of your enemies would be so cool. Just imagine shouting "dickheadsss!!!!" over the streets or in the T-buildings haha

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Old 2015-01-10, 21:59   #16
ZodiacZ
Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

It's a very annoying feature, people in RUPRC use less local to avoid surrending their positions to enemies, communicate less and dead enemies whine/distract/make noise.
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Old 2015-01-11, 11:54   #17
Rudd
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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

having your dead enemies shouting at you to distract you, people shouting racial obscenities at eachother, or people not talking at all because the enemy could be within 200m.....

yeah universal mumble chat was great...


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Old 2015-01-11, 13:45   #18
Wicca
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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

It could be awesome for roleplaying events!


Xact Wicca is The Joker. That is all.
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Old 2015-01-11, 15:40   #19
K4on
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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

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Originally Posted by [R-DEV]Rudd View Post
yeah universal mumble chat was great.
Atmosphere wise yes. You stayed more focused on your objectives instead of talking offtopic. The enemy might listen.
I remember the scene like yesterday, OGT, we threw a grenade into the bunker and all you heared were panicing screams 'nade! get off here!'. Or during an ambush you heared the enemies shouting orders. Intense.
Today the roleplay aspect of many PRs players on a minimum (not talking about the milsim playstyle).
I honestly miss that sometimes.

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Old 2015-01-11, 16:01   #20
DesmoLocke
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Default Re: 12/8 squad members + mumble local speeching enemies? (NOT A SUGGESTION)

Uh...not really. Everyone just used squad chat and rarely used local to talk to friendlies nearby to avoid giving away their position to the enemy. It hampered teamwork and promoted trolling. For events, it's fine. For public play, not so much.

"Don't use LOCAL! Use your magical squad radio that the enemy can't hear."

PR player since 0.5 (Feb 2007)
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