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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2009-07-12, 14:07   #11
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

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Originally Posted by Sgt.Smeg View Post
Fank you Rhin00b. This will help loads. Nice one for putting all that time into it.
it took me less time than I expected in fact, I did the first 1/2 on xfire when going though it with tonnie before I had to leave yesterday morning to Bristol and then when I got back I just opened up the chatlog, edited it, reuploaded all the images and made thumbnails for them etc then continued from there soo all in all think it took around 4 to 6hrs to do it.

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Old 2009-08-05, 15:32   #12
Tomato-Rifle

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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

When i click "export" 3ds max crashes

It worked yesterday when i did the other static box.

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Last edited by Tomato-Rifle; 2009-08-05 at 15:41..
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Old 2009-08-05, 16:01   #13
Hyperion
Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

The exporter might crash if:
  1. your objects sub-folder path is to long, or
  2. your textures are not placed somewhere in your BF2 folder.

Hope that helps!
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Old 2009-08-05, 16:22   #14
Tomato-Rifle

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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

Ahh, it worked, i didnt list

/mods/pr_edit/

in the box where we are supposed to put location of the texture files or w/e. :P

Some of the texture files i couldn't find, the MEC file with the graffiti but only the Asian graffiti in the middle east folder :/.


Anyway, here it is. A little different from yours:


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Old 2009-08-05, 16:29   #15
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

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Originally Posted by Tomato_With_A_Rifle View Post
Ahh, it worked, i didnt list

/mods/pr_edit/

in the box where we are supposed to put location of the texture files or w/e. :P

Some of the texture files i couldn't find, the MEC file with the graffiti but only the Asian graffiti in the middle east folder :/.
ye that's because as they are in the vBF2 object files, you need to extract them out of the mods/bf2/objects/objects_client/server.zips (in fact only the client for the textures thou you will most likley want to extract the server files too, thou do them after you have extracted the client files).

Nice work on the wall, looks good

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Old 2009-08-05, 20:39   #16
Tomato-Rifle

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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

When i try to add lods to the model (like it tells you in the Creating Your First Static In Max / Gmax tutorial) it screws up the textures, it moves them around. am i not supposed to make cols??

And i today i made this thing :P just to try things out



The real thing


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Last edited by Tomato-Rifle; 2009-08-06 at 02:58..
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Old 2009-08-06, 05:20   #17
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

cool, nice work. you need more dirt on the base and you really shouldn't be using a custom texture, also you could do with more dirt on the feet and over it etc

and dunno why your lods are screwing up the main model you must be doing something wrong. And ye eventually you will need to make both LODs and COLs to finalize a model. Best thing to do is go about the editor forums and look for info on them.

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Old 2009-08-06, 09:08   #18
space
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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

Very useful tutorial Rhino I wasted 2 weeks of my life trying to get my head around texture palettes, but once you get it, it all seems fairly easy. I'm sure this will help alot of people
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Old 2009-09-03, 03:17   #19
danpoor
Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

How do I apply the DDS texture to the uvw unwrap. I can't find it in the selection list. I am probly missing something simple.
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Old 2009-09-03, 09:37   #20
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] The Very Basic of Texture Palettes

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How do I apply the DDS texture to the uvw unwrap. I can't find it in the selection list. I am probly missing something simple.
what version of 3DsMax are you using? most versions of Max should support DDS by default but some I think you need to install a plugin. Or are you using GMax?

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