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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2017-09-03, 11:40   #141
sweedensniiperr
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Default Re: Local RCON Commands

No they can be destroyed

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Old 2017-09-03, 19:32   #142
DogACTUAL
Default Re: Local RCON Commands

Quote:
Originally Posted by sweedensniiperr View Post
No they can be destroyed
Wrong. I tested it, they can be collapsed by explosives like regular emplacements, but no amount of explosives will remove their 'base', it will remain indefinitely.

Now my question is, what is their purpose?
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Old 2017-09-03, 20:39   #143
sweedensniiperr
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Default Re: Local RCON Commands

Well that's what I meant of course

duh

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Old 2017-09-03, 21:49   #144
SucharMistrz
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Default Re: Local RCON Commands

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Originally Posted by DogACTUAL View Post
Wrong. I tested it, they can be collapsed by explosives like regular emplacements, but no amount of explosives will remove their 'base', it will remain indefinitely.

Now my question is, what is their purpose?
One of these ones was here on Vadso, it is no longer there I guess


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Old 2017-09-05, 14:57   #145
DogACTUAL
Default Re: Local RCON Commands

So i guess they are used for when there is to be a fixed spawn point that can be disabled but not removed completely and can also be rebuild indefinitely. Or those preplaced AA emplacements on falklands near GB main that can be shoveled up. Falklands seems to have quite a few of these, i guess the CLOS missile emplacements and 20mm AA guns are of a similar nature.
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