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Old 2020-10-10, 21:29   #31
Rabbit

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Default Re: Project Reality v1.6.3 Update details & Devcast

Quote:
Originally Posted by NOtMe View Post
Cheers mate!Glad to see that PR is still updating and adding new things!
except new recoil/deviation. They still seem happy to have people with no firearms experience make it. Hitting 50% of my shots with an m16 at 600m is totally correct........



AfSoccer "I just don't see the natural talent."
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Old 2020-10-10, 22:03   #32
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Project Reality v1.6.3 Update details & Devcast

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Originally Posted by Rabbit View Post
new recoil/deviation.
I have no idea what are you talking about
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Old 2020-10-10, 22:14   #33
Rabbit

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Default Re: Project Reality v1.6.3 Update details & Devcast

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Originally Posted by AlonTavor View Post
I have no idea what are you talking about
He said hes glad things are still being updated. Those are not.



AfSoccer "I just don't see the natural talent."
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Old 2020-10-11, 08:55   #34
Frontliner
Project Reality Beta Tester
Default Re: Project Reality v1.6.3 Update details & Devcast

Quote:
Originally Posted by Rabbit View Post
They still seem happy to have people with no firearms experience make it.
Looked over our list of requirements and indeed, such a thing was not listed. The files have not been touched for 7+ years save for some additions and fixes.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2020-10-11, 13:04   #35
Rabbit

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Default Re: Project Reality v1.6.3 Update details & Devcast

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Originally Posted by Frontliner View Post
Looked over our list of requirements and indeed, such a thing was not listed. The files have not been touched for 7+ years save for some additions and fixes.
iirc the last person to work on it was rivers and he did a crap job.



AfSoccer "I just don't see the natural talent."
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Old 2020-10-26, 22:21   #36
=-=kittykiller2
Default Re: Project Reality v1.6.3 Update details & Devcast

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Originally Posted by Rabbit View Post
iirc the last person to work on it was rivers and he did a crap job.
rabbit knows besides all the fanboys and i am (was) one deviation is all over the fucking place.
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Old 2020-10-29, 18:41   #37
john...
Default Re: Project Reality v1.6.3 Update details & Devcast

I recently arrived back home from army training as an infantryman and I can say for certain that some of the weapons, although aesthetically pleasing, shoot nowhere near to what they are actually like to shoot but I have to blame the game engine on that. There is no sight alignment sway like a figure 8 when trying to steady your aim and yes even when we were absolutely sure our aim was on point we still missed targets out on the range. We blamed the pop-up targets computer for not registering the hits but who knows for sure. In my opinion, though it is entirely way too easy to hit targets in PR and the damage needs to be increased due mainly to compensate for latency issues like lag and such. I have an amazing computer set up but when I shoot someone point-blank or duck around a corner to avoid being shot and it's clear in reality I would be the winner. In the game, I duck behind cover and still get killed by the guy shooting after I am behind the wall. Also, when up close with the enemy and split seconds matter I am killed first when I clearly shot my weapon and hit the other player first I end up dying. It's not perfect but due to current circumstance with the number of DEVS and limited by the game engine its still an awesome game and I play it way more then SQUAD

P.S. I've been playing PR since v0.9 and I have to say its come a long way and please if you could incorporate a way to decide on how area attack is delivered such as an option to drop arty barrage or a JDAM like the old area attack that would be soooo sick!!!! better yet just create a Moab.
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Old 2020-10-29, 22:58   #38
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Project Reality v1.6.3 Update details & Devcast

Quote:
In the game, I duck behind cover and still get killed by the guy shooting after I am behind the wall
Welcome to online gaming. Unfortunately, BF2 did not break the speed of light, and favoring the shooter is the solution in every FPS game.

Quote:
I am killed first when I clearly shot my weapon and hit the other player first
You must understand that everything you see that isn't you comes at a delay.
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Old 2020-10-30, 11:51   #39
robert357

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Default Re: Project Reality v1.6.3 Update details & Devcast

Not to mention sometimes there is some kind desync or something so you can get "shot", see blood etc. but this hasn't been registered so you're perfectly fine.

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Old 2020-11-21, 02:00   #40
DanielKarnel
Default Re: Project Reality v1.6.3 Update details & Devcast

I really appreciatethe mod!
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