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01 Dec 2020, 00:00:00 (PRT)
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Old 2020-05-26, 21:48   #11
dunem666

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Default Re: [Info] Running the Debugger in PR:BF2 v1.X

can someone confirm the debugger is still working for 1.6?

dunem

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Old 2020-05-26, 21:54   #12
[R-DEV]​Suchar
PR:BF2 Developer
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Default Re: [Info] Running the Debugger in PR:BF2 v1.X

It works.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater

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Old 2020-05-26, 23:34   #13
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: [Info] Running the Debugger in PR:BF2 v1.X

Quote:
Originally Posted by dunem666 View Post
can someone confirm the debugger is still working for 1.6?
Some server python logic things were running in debugger mode that shouldn't, this should be fixed next patch. I don't think the public version works at this moment.
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Old 2020-10-25, 18:57   #14
LangMaster
Default Re: [Info] Running the Debugger in PR:BF2 v1.X

Hello there, i don't seem to be able to load any lrg 128 map only 64 and less.
upon selection to 128 lrg map it gives me std on loading.
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Old 2020-10-26, 12:03   #15
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: [Info] Running the Debugger in PR:BF2 v1.X

Yes the debugger only supports the default bf2 layers. It also only support 64 players and 6 men squads. We will probably not change this as its too much work and we do not need it ourselves.

Mineral: TIL that Wire-guided missiles actually use wire
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