project reality header
Go Back   Project Reality Forums > PR:BF2 Mini-Mods > PR:WWII General Discussion
01 Mar 2024, 00:00:00 (PRT)
PR:WWII General Discussion General discussion of the Project Reality WWII modification.

Reply
 
Thread Tools Display Modes
Old 2023-05-22, 12:14   #1
Mdx00
Lightbulb WW2 Binoculars

Actual Binoculars used by WW2 German and US are using Russian reticle, I think that is a good idea to give them the right reticles.

German Zeiss reticle:



American M3 reticle (Good also for Vietnam):
Mdx00 is offline
Last edited by Mdx00; 2023-05-22 at 14:03..
Reply With Quote
Old 2023-05-24, 06:44   #2
[R-CON]​ALADE3N
PR:BF2 Contributor
PR Server License Administrator

ALADE3N's Avatar
Default Re: WW2 Binoculars

Quote:
Originally Posted by Mdx00 View Post
Actual Binoculars used by WW2 German and US are using Russian reticle, I think that is a good idea to give them the right reticles.

German Zeiss reticle:



American M3 reticle (Good also for Vietnam):
Isn't this the russian binoculars for ww2?
https://thumbs.worthpoint.com/zoom/i...c10193834c.jpg

ALADE3N is offline Reply With Quote
Old 2023-05-27, 08:01   #3
Mdx00
Default Re: WW2 Binoculars

Quote:
Originally Posted by ALADE3N View Post
Isn't this the russian binoculars for ww2?
https://thumbs.worthpoint.com/zoom/i...c10193834c.jpg
Can't see the image but anyway, Russian WW2 Binoculars had this reticle:

Mdx00 is offline Reply With Quote
Old 2023-06-01, 16:02   #4
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: WW2 Binoculars

Right now we have no special binoculars for WW2 and just use same model as the modern one. The modern textures is a generic binocular texture and not specifically based on any real model. It also has one important gameplay consideration: Crosshair in center of screen. In the past we had texture similar to the last posted Russian reference and that allowed you to line up your shots using binoculars to turn any rifle into a sniper rifle.
If we were to implement more authentic binocular textures, we should keep this aspect in mind.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2023-06-03, 15:31   #5
robert357

robert357's Avatar
Default Re: WW2 Binoculars

What about moving reticle slightly down/up to avoid this problem?
robert357 is offline Reply With Quote
Old 2023-06-05, 12:06   #6
Mdx00
Default Re: WW2 Binoculars

Quote:
Originally Posted by Mats391 View Post
Right now we have no special binoculars for WW2 and just use same model as the modern one. The modern textures is a generic binocular texture and not specifically based on any real model. It also has one important gameplay consideration: Crosshair in center of screen. In the past we had texture similar to the last posted Russian reference and that allowed you to line up your shots using binoculars to turn any rifle into a sniper rifle.
If we were to implement more authentic binocular textures, we should keep this aspect in mind.
anyway WW2 US and German Binoculars had no cross or reference in the middle.
Mdx00 is offline Reply With Quote
Old 2023-06-05, 12:20   #7
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: WW2 Binoculars

Quote:
Originally Posted by robert357 View Post
What about moving reticle slightly down/up to avoid this problem?
Yes that would solve it. This would also be a nice community task for anyone interested. You can find the existing texture in objects_weapons_client.zip\weapons\Handheld\binocu lar\textures
A more complex task would be to then get proper binocular model

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2023-06-06, 07:47   #8
Mdx00
Default Re: WW2 Binoculars

Quote:
Originally Posted by Mats391 View Post
Yes that would solve it. This would also be a nice community task for anyone interested. You can find the existing texture in objects_weapons_client.zip\weapons\Handheld\binocu lar\textures
A more complex task would be to then get proper binocular model
rgr that, i'll find out.

Starting with the reticle is already something, then we can try to make the model.
Mdx00 is offline Reply With Quote
Old 2023-06-06, 20:23   #9
robert357

robert357's Avatar
Default Re: WW2 Binoculars

Correct reticle that is usable would be nice (and needed) addition to gameplay even without proper 3D models for binos.
robert357 is offline Reply With Quote
Old 2023-06-07, 06:24   #10
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: WW2 Binoculars

If you are interested in making it functional, I can write a short tutorial on how to achieve that

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Reply


Tags
binoculars, german, reticle, usarmy, ww2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 05:36.