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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2006-07-13, 06:16   #1
[R-DEV]​Rhino
PR:BF2 Developer
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Smile Editor Tips and Tricks

I thought i should start a topic, devoted to little tips and tricks that i use while mapping that other mappers here can learn from

I will be doing a sort of "tip of the day" and while doing that I will be updateing this 1st post every singal time I post a new tip into this topic. In the end this post should be filled up with lots and lots of tips for you all to read and use

Rhino's Mapping Tips and Tricks
  1. You can use the scroll whell on your mouse to change the speed of your camar fly so that you can quickly get to 1 side of the map, to the other, or turn the speed right down to get a really close look to see if that building is on the ground. You can see the Speed you are currently at in %, at the bottom of the editor.
  2. When moving a object, you can "shift" the object hold down the "Shift" Key on your Keyboard and then pressing the arrow keys and Page up/down to shift the object.
  3. You can combinded tip #1 and tip #2 to change the speed that you "shift" a object at by useing the mouse whell to scroll to a diffrent speed, then it will also shift the object at a diffrent speed.

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Last edited by Wolfmaster; 2006-07-13 at 12:52..
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Old 2006-07-13, 07:44   #2
xtrm2k

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Leveleditor:

1. use...
  1. CTRL+1 to switch to the select tool
  2. CTRL+2 to switch to the move tool
  3. CTRL+3 to switch to the rotate tool
  4. CTRL+4 to switch to the paint tool
  5. CTRL+5 to switch to the measure tool

3. In the rotate mode, use the right mouse button on the 3 axis to rotate in 90° steps

4. in the rotate mode, press shift to switch between the middel and the anchor point (hold and than rotate)

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Last edited by xtrm2k; 2006-07-13 at 07:52..
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Old 2006-07-16, 01:01   #3
IronTaxi
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Post Wish I had known before!

Things i learned much to late for my map.. (pasted from BF2 editor forum)

How to align walls and other straight objects...

1. Goto Render and select Grid Mode

2. Goto Snap and Select snap to ground, and snap to terrain grid 1

3. Place your object on the map.

4. If you need to rotate the object, right click on the axis. This is critical, if you rotate the object at all by hand it will be very hard to align properly.

5. Drag the object until it lines up with the set of objects.

6. Your all done, and your objects should line up properly now.

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Old 2006-07-16, 13:56   #4
The_Vulcan
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Quote:
2. Goto Snap and Select snap to ground, and snap to terrain grid 1

3. Place your object on the map.

4. If you need to rotate the object, right click on the axis. This is critical, if you rotate the object at all by hand it will be very hard to align properly.
Try Copy and paste just like word.

U can also type in the exact angle to align objects in the tweaker bar.

U can also click on 1 object, control click another, then snap them together. Good for aligning fences and bridges or lining up any objects.

Also when using copy and paste dont forget [Ctrl Shift V] to paste the object exactly ontop of the one you just copied... again good for lining things up.
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Old 2006-07-16, 21:38   #5
NikovK
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SAVE OFTEN!

Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Old 2006-09-30, 16:16   #6
matt.b
Retired PR Developer

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Default Road Priority

You probably already know about setting the octaves value to 0 for smoother splines, but you can also set the priority of the road, so when you overlap then you determine which lies above the other.

This stops that road flickering glitch that you often see with overlapping sections.

Usage: eg. set 'prio' to 0 for a road, & 1 for a pedestrian crossing.
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Old 2007-02-19, 01:30   #7
r3st
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using alt + 160 for space instead of editing the .cons
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Old 2007-03-04, 01:02   #8
Promagnum
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aye

in move mode, hold ctrl and select the object by its arrow and move it, instant duplication.

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Old 2007-03-04, 13:27   #9
[R-DEV]​Rhino
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Quote:
Originally Posted by [R-MOD]Griffon2-6
Nice tips, never knew that.

What exactly does ALT + 160 do?
it makes a space in names of flags etc but dont use it if you want to make a map for PR.

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Old 2007-08-31, 10:30   #10
[R-DEV]​Rhino
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aint posted in here for some time, soo much for the idea of updating it every day

anyways I dunno if any of you know this but was looking though the keyboard shortcuts for the editor today and noticed something that I had never seen before.

Quote:
PasteInPlace=CTRL + SHIFT + V
Basically this means when you copy an object, and paste it with that command it will paste it in the exact same place as the object you copied it from. Really good for making walls etc

just be careful not to forget to move the object otherwise you will have 2 meshes there taking up extra memory ingame

hope this helps

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