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Old 2018-03-24, 12:38   #31
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Default Re: Python Coding in BF2

Originally Posted by Metalxray View Post
I wanted to ask that do rdevs use the refractor 2 engine even today to create new PR objects, maps or related items. As the problem was that i cannot get hold of the gaming engine anywhere on the internet.

I was just interested in the software that the rdevs used to create this extra-ordinary game
Unfortunately, we don't have the source code of the Refractor 2 engine.
We use tools like the BF2Editor to test things (On-top of it being used for mapping, modelling, effect tweaking, animations, testing collisions etc), Notepad++ to code.

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Last edited by [R-DEV]Arab; 2018-03-31 at 03:58..
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Old 2018-03-30, 19:18   #32
Default Re: Python Coding in BF2

If you want to seriously deal with Python. My recommendation is to use Anaconda 3 package.+Visual Studio Code.

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