project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Modding Tutorials
13 Nov 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Modding Tutorials Information and tutorials related to modding BF2.

Reply
 
Thread Tools Display Modes
Old 2007-09-22, 20:01   #1
matt.b
Retired PR Developer

matt.b's Avatar
Send a message via MSN to matt.b
Default Creating a Simple City Building In 3dsMAX



http://www.mediafire.com/?myzm7j6sznt

This tut takes the form of a 3dsmax8 .max file containing lots of sequential models & text instructions for building a simple MEC city static. The idea is that you can select & study each stage of the process, & look at things like modifiers, what subobject selections are active, or how the mesh is being reduced on collision meshes.


In preparation for making statics for bf2, you'll need bf2's texture folders unzipped to the bf2 folder so that max can access them & you can set the correct texture paths for export.

The easiest way to do this is to unzip the enitre mods/bf2/objects_client.zip & mods/bf2/objects_server.zip into a new mods/bf2/objects folder.

Also included in the tutorial files are a few new PR textures that you can put into this new objects folder. (texture path for them is already set up, so you can paste them in).


Note: I've also included an extra maxfile in the package which contains some random building parts for making MEC city statics, so you can merge them into your scene & attach doors, windows, aircon boxes etc.
matt.b is offline
Last edited by [R-DEV]Rhino; 2008-06-02 at 23:23..
Reply With Quote
Old 2007-09-22, 20:05   #2
Dylan

Dylan's Avatar
Send a message via MSN to Dylan
Default

Very neat. Thanks for putting time into this, im sure it will come in handy.
Dylan is offline Reply With Quote
Old 2007-09-22, 23:55   #3
Clypp

Clypp's Avatar
Send a message via AIM to Clypp Send a message via MSN to Clypp
Default

Thanks!
Clypp is offline Reply With Quote
Old 2007-09-23, 02:53   #4
Desertfox

Desertfox's Avatar
Default

Thanks

Desertfox is offline Reply With Quote
Old 2007-09-23, 03:44   #5
danthemanbuddy
Banned
Default

Thanks.
danthemanbuddy is offline Reply With Quote
Old 2007-09-23, 13:24   #6
[R-DEV]​Outlawz7
PR:BF2 Developer

Outlawz7's Avatar
Default

yay, but I have 3ds Max 7 :/

Outlawz7 is offline Reply With Quote
Old 2007-09-23, 14:26   #7
marcoelnk
Retired PR Developer

marcoelnk's Avatar
Default

is there any way of getting some statics you made without downloading and using 3dsmax... so simply as a folder which you can use in the bf2 editor....?
marcoelnk is offline Reply With Quote
Old 2007-09-23, 15:08   #8
IronTaxi
Retired PR Developer

IronTaxi's Avatar
Default

we will have a bunch of new statics in .7 BUT they will not be be released at least until the open beta...

hopefully some community made stuff will come around and we can start using that..

IronTaxi is offline Reply With Quote
Old 2007-09-23, 19:49   #9
danthemanbuddy
Banned
Default

Anyone know what the texture name is for the barn in Qwai River?
danthemanbuddy is offline Reply With Quote
Old 2007-09-23, 19:55   #10
Surround

Surround's Avatar
Default

Thanks for the tut

Surround is offline Reply With Quote
Reply


Tags
3dsmax, building, city, creating, simple, tutorial
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:38.