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22 Nov 2019, 00:00:00 (PRT)
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Old 2019-05-20, 23:43   #11
Rabbit

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Default Re: General "flatness" of terrain

Quote:
Originally Posted by UncleSmek View Post
I am really liking the changes to yamalia, making it a far more interesting map to play as infantry.

My question is if we in any way can play with the terrain in a similar fashion with all the other forest/jungle maps to make the terrain far more dynamic than it already is.

I am mainly thinking about Silent Eagle, Vadso and Pavlosk etc.

If my point does not get across, I can try to clarify.
I feel like a lot of maps already have features like that, with only a few being totally annoying.

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Old 2019-05-21, 14:10   #12
UncleSmek

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Default Re: General "flatness" of terrain

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Originally Posted by Rabbit View Post
I feel like a lot of maps already have features like that, with only a few being totally annoying.
Yeah many do but some can still be worked on.

Silent Eagle is literally a desert map that could use this in some areas where there are no trees or bushes.
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Old 2019-05-21, 21:17   #13
Rabbit

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Default Re: General "flatness" of terrain

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Originally Posted by UncleSmek View Post
Yeah many do but some can still be worked on.

Silent Eagle is literally a desert map that could use this in some areas where there are no trees or bushes.
Is it LITERALLY a desert map?

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Old 2019-05-22, 11:32   #14
ALADE3N
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Default Re: General "flatness" of terrain

what makes it a literal desert map? you mean its like kashan with few buildings except that S.E is forested?

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Old 2019-05-22, 15:31   #15
[R-CON]​Suchar
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Default Re: General "flatness" of terrain

Also different terrain texture

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
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Old 2019-05-22, 15:56   #16
Filamu
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Default Re: General "flatness" of terrain

It plays similarly though. Doesnt really matter that there is green ground and some sparse threes when it plays like a desert map with less hard cover and near completely open flag routes. It really could use a rework to be more similar to Wanda, then it would be possible to play it more.
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Old 2019-05-22, 20:16   #17
Raidonrai
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Default Re: General "flatness" of terrain

Still stand by my words on the random bumpy terrain on winter yamalia just feeling and playing awful. The top of the mountain ridge on old Kashan did a much more comfortable job of providing this sort of cover for infantry from vehicles imo
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Old 2019-05-23, 10:31   #18
ALADE3N
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Default Re: General "flatness" of terrain

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Originally Posted by Raidonrai View Post
Still stand by my words on the random bumpy terrain on winter yamalia just feeling and playing awful. The top of the mountain ridge on old Kashan did a much more comfortable job of providing this sort of cover for infantry from vehicles imo
yes, playing in the new yamalia is making me nauseous

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Old 2019-06-05, 19:17   #19
mebel
Default Re: General "flatness" of terrain

I think it's too easy for vehicles to get into woods and other hard terrain, would also love to see more bumpness just to see vehicles more likely where they should be - on roads, basically - easier terrain.
My personal feeling is that vehicles have too much mobility as for now. It could be limited through changes to their physics, design of maps or both in best scenario.
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Last edited by mebel; 2019-06-05 at 19:33..
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Old 2019-07-18, 02:43   #20
UncleSmek

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Default Re: General "flatness" of terrain

Quote:
Originally Posted by Raidonrai View Post
Still stand by my words on the random bumpy terrain on winter yamalia just feeling and playing awful. The top of the mountain ridge on old Kashan did a much more comfortable job of providing this sort of cover for infantry from vehicles imo
Use roads.
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