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Old 2020-10-10, 12:18   #11
[R-DEV]​camo
PR:BF2 Developer
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Default Re: [Vehicle] Eagle IV [WIP]

I'd say have a look at your references again. A few areas like the front grill look a bit off shape wise. But great start.

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Last edited by camo; 2020-10-10 at 14:02..
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Old 2020-10-10, 14:39   #12
Deloni
Post Re: [Vehicle] Eagle IV [WIP]

Quote:
Originally Posted by camo View Post
I'd say have a look at your references again. A few areas like the front grill look a bit off shape wise. But great start.
some areas are off indeed, i just made sure i had the overall shape - when finishing i will make the adjustments, thx
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Last edited by Deloni; 2020-10-11 at 14:12..
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Old 2020-10-10, 15:48   #13
[R-DEV]Mats391
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Default Re: [Vehicle] Eagle IV [WIP]

Should rather make sure the flw100 fits the existing mg3. Then - if needed - we can just scale the Eagle to fit the flw. Changing the mg3 would be more work

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2020-10-11, 12:51   #14
anantdeathhawk

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Default Re: [Vehicle] Eagle IV [WIP]

To Deloni
I meant the height and length of the jeep.
Currently only base of the flw100 is 2900 tris.

To Rdev MATS
Yes, will do.

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Old 2020-10-11, 14:18   #15
Deloni
Default Re: [Vehicle] Eagle IV [WIP]

removed
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Last edited by Deloni; 2020-10-20 at 11:07..
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Old 2020-10-14, 09:33   #16
Deloni
Talking Re: [Vehicle] Eagle IV [WIP]

removed
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Last edited by Deloni; 2020-10-15 at 11:51..
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Old 2020-10-14, 13:39   #17
NotHoku

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Default Re: [Vehicle] Eagle IV [WIP]

@Deloni



Are these small objects welded to the body? You don't need to do that, make them separate. Only wide flat objects close to the surface need to be welded to the body to avoid z-fighting from distance.

Use bf2meshviewer and look on bf2 vehicle models in "edged view" for examples on how vehicles are modelled.
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Last edited by NotHoku; 2020-10-14 at 13:44..
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Old 2020-10-14, 13:45   #18
Deloni
Default Re: [Vehicle] Eagle IV [WIP]

Quote:
Originally Posted by NotHoku View Post
@Deloni

Are these small object welded to the body? You don't need to do that, make them separate. Only wide flat object need to be welded to the body to avoid z-fighting from distance.

Use bf2meshviewer and look on bf2 vehicle models in "edged view" for examples how vehicles are modelled.
Alright, will make it seperate
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Last edited by Deloni; 2020-10-15 at 11:52..
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Old 2020-10-17, 11:09   #19
anantdeathhawk

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Default Re: [Vehicle] Eagle IV [WIP]

Update on turret:

Turret is 3700ish tris, its pretty much done IMO. couple cables are to be modeled but it will just increase the tris amount massively.

Images:
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Video:


Thanks.

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Last edited by anantdeathhawk; 2020-10-17 at 12:01.. Reason: Spell Check :)
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Old 2020-10-20, 09:11   #20
anantdeathhawk

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Default Re: [Vehicle] Eagle IV [WIP]

File sent to Deloni via PM.

To Deloni:
A lot of things in the files need to be deleted. No changes has been made since last post.
If you want make the cables required at the bottom.

Thanks!

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