project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
03 Dec 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2020-10-20, 09:57   #21
Deloni
Default Re: [Vehicle] Eagle IV [WIP]

need to reduce tris count
Deloni is offline
Last edited by Deloni; 2020-10-26 at 04:45..
Reply With Quote
Old 2020-10-20, 10:21   #22
[R-DEV]​camo
PR:BF2 Developer
Supporting Member

camo's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

Post an update whenever you can, I didn't get a chance to look at the p3d links while they were up.

camo is online now Reply With Quote
Old 2020-10-20, 11:19   #23
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

Nice images.

just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!

anantdeathhawk is offline Reply With Quote
Old 2020-10-20, 13:01   #24
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

Mats391's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

Quote:
Originally Posted by anantdeathhawk View Post
Nice images.

just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for showcasing. Hope MG3 and the ammo box fits.
Thanks!
You did not use our MG3 as reference?
Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces for baking normals and AO?

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2020-10-20, 13:38   #25
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

To RDEV Mats
Quote:
You did not use our MG3 as reference?
No, i don't know how to import existing PR models from PR folder. Please tell me how to.
I scaled the MG42 to MG3's length.

Quote:
Other than that the model looks nice. A bit blocky in some parts, but seems like decent low poly version. Maybe could aim for higher poly with smoother surfaces for baking normals and AO?
yeah the FLW100's parts are blocky IRL. Sure will try to do high poly version, i tried to keep it low poly, as it would be only seen from 2-3 meters away.




Website- https://www.kmweg.de/systeme-produkt...ionen/flw-100/

Please tell me how it looks now with reference.

Thanks!

anantdeathhawk is offline Reply With Quote
Old 2020-10-20, 13:45   #26
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

Mats391's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

You can import meshes using the 3ds tools: https://www.realitymod.com/forum/sho...d.php?t=145720

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2020-10-20, 14:18   #27
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

Thanks for the link.

Please tell how it looks with the reference now.

anantdeathhawk is offline Reply With Quote
Old 2020-10-20, 17:46   #28
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

Mats391's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

I always find a bit difficult to compare it based on screenshots. Could you upload it to p3d or similar?

Other than that the most obvious place for more detail would be the camera. The protective cover could probably be even added to lod0 in game and the riffled heat sink on the side baked into bump map. Then the front of the camera would look better if it werent completely flat. In the real thing the lenses are set back a bit.

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline Reply With Quote
Old 2020-10-21, 09:23   #29
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [Vehicle] Eagle IV [WIP]

Link- https://p3d.in/4kAwP

Sure i'll do those high poly for bump map. Lens could be modeled directly on the low poly, as it wouldn't cost much tris.

Thanks!

anantdeathhawk is offline Reply With Quote
Old 2020-10-23, 22:01   #30
Deloni
Default Re: [Vehicle] Eagle IV [WIP]

Anyone wanna finish this?
Deloni is offline Reply With Quote
Reply


Tags
bundeswehr, eagleiv, german, vehicle
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:04.