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Old 2015-12-04, 20:13   #31
PLODDITHANLEY
Supporting Member
Default Re: Creative X-Fi audio renderer

I can't find it on Amazon. Sounds (hoho) worth a try for better sound.

What about MB3

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Old 2015-12-06, 15:17   #32
MaxP
Default Re: Creative X-Fi audio renderer

Quote:
Originally Posted by PLODDITHANLEY View Post
I can't find it on Amazon. Sounds (hoho) worth a try for better sound.

What about MB3
http://www.amazon.com/Creative-Blast...Fi+Titanium+HD
- but I can guess it doesn't fit your budget.
So you have to realise that with software solution you can't get the sound quality and speed compared to hardware X-Fi, like a X-Fi Gamer/Titainum, especially Titanium HD.
And the sound quality formula is: quality of headphones X quality of soundcard X quality of source sound.

But - just only using good headphones and software X-Fi CMSS 3D + EAX (even without enabling X-Fi and EAX in game options) will give you much better sound in BF2.
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Last edited by MaxP; 2015-12-06 at 16:05..
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Old 2019-06-26, 11:23   #33
Michael Z Freeman

Michael Z Freeman's Avatar
Default Re: Creative X-Fi audio renderer

Thought I'd post this on this thread as it has references to this "broken reverb on many maps" and BF2's/X-Fi/MB3 "bugged EAX". In fact there is a fix for this that no one else seems to have found.

1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\aix2ex_mm\Levels\Dalian_plant\server.zip\So unds.con". If it does not, add it to the level "server.zip".

THIS FILE IS CONFIRMED *MISSING* IN MAPS THAT HAVE DISTORTED EAX.

The file contains ...

Code:
rem ------------------------------- Global Reverb ------------------------------
rem -----------------------------------------------------------------------------
sound.setReverb "common/sound/levelambients/Openlandscape.eax"
rem -----------------------------------------------------------------------------
2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\bf2\Common_client.zip\Sound\LevelAmbients"

That directory also contains "City.eax" which is used in some maps that need a different EAX effect.

I have confirmed multiple times now that this fixes any EAX/reverb sound corruption. For example this manifests itself, without the above fix, as being able to hear the "clink, clink" flag sound anywhere on the map (in vanilla BF2 as PR does not have that sound). Or in PR and other mods just being able to hear everything where ever you are including huge reverb distortion. The above fixes this on X-Fi hardware or X-Fi MB3 virtual sound card.

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Old 2019-06-28, 13:02   #34
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

Arab's Avatar
Default Re: Creative X-Fi audio renderer

Quote:
Originally Posted by Michael Z Freeman View Post
Thought I'd post this on this thread as it has references to this "broken reverb on many maps" and BF2's/X-Fi/MB3 "bugged EAX". In fact there is a fix for this that no one else seems to have found.

1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\aix2ex_mm\Levels\Dalian_plant\server.zip\So unds.con". If it does not, add it to the level "server.zip".

THIS FILE IS CONFIRMED *MISSING* IN MAPS THAT HAVE DISTORTED EAX.

The file contains ...

Code:
rem ------------------------------- Global Reverb ------------------------------
rem -----------------------------------------------------------------------------
sound.setReverb "common/sound/levelambients/Openlandscape.eax"
rem -----------------------------------------------------------------------------
2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefiel d 2\mods\bf2\Common_client.zip\Sound\LevelAmbients"

That directory also contains "City.eax" which is used in some maps that need a different EAX effect.

I have confirmed multiple times now that this fixes any EAX/reverb sound corruption. For example this manifests itself, without the above fix, as being able to hear the "clink, clink" flag sound anywhere on the map (in vanilla BF2 as PR does not have that sound). Or in PR and other mods just being able to hear everything where ever you are including huge reverb distortion. The above fixes this on X-Fi hardware or X-Fi MB3 virtual sound card.
That explains the issue. Good find! Thanks for the bug report! I've added the issue to the tracker.



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Old 2019-06-29, 10:34   #35
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

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Default Re: Creative X-Fi audio renderer

Update: Fixed for Iron Thunder, Operation Falcon, Outpost, The Falklands and a couple of other maps for v1.6



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Last edited by Arab; 2019-06-29 at 11:31..
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Old 2019-07-25, 13:34   #36
Valmont
Default Re: Creative X-Fi audio renderer

Quote:
Originally Posted by Arab View Post
Update: Fixed for Iron Thunder, Operation Falcon, Outpost, The Falklands and a couple of other maps for v1.6
Nice fixes Arab!

And special thanks to Michael Z Freeman who made them possible!
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Old 2020-03-28, 20:46   #37
Rogue_Assassin
Guest
Default Re: Creative X-Fi audio renderer

I can't select my external sound card, is there a way for me to fix this?

Code:
System Information
------------------
  Operating System: Microsoft Windows 10 Pro (10.0.18363)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: ASUSTeK COMPUTER INC. TUF B360-PLUS GAMING
         Processor: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (Physical: 6, Logical: 12)
            Memory: 32.00 GB
      DIMM Modules: ChannelA-DIMM1: 8.00 GB @ 2400 MHz
                    ChannelA-DIMM2: 8.00 GB @ 2400 MHz
                    ChannelB-DIMM1: 8.00 GB @ 2400 MHz
                    ChannelB-DIMM2: 8.00 GB @ 2400 MHz
         Page File: 5.00 GB
    .NET Framework: 4.6+ Release Build: 528040, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce RTX 2060 SUPER
   Display Mode(s): 1920 x 1080 (32 bit) @ 144 Hz
    Driver Version: 26.21.14.4575 (445.75)
    Display Memory: 4.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Headset Earphone (HyperX Virtua
 Primary Recording: Headset Microphone (HyperX Virt
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: D:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 115.49 GB, Total: 223.02 GB, FS: NTFS, SSD: True
          Mod Path: D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 115.49 GB, Total: 223.02 GB, FS: NTFS, SSD: True
     Profiles Path: C:\Users\Rogue\Documents\ProjectReality\Profiles
                    Free: 58.13 GB, Total: 111.77 GB, FS: NTFS, SSD: True
    Update DL Path: C:\Users\Rogue\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 58.13 GB, Total: 111.77 GB, FS: NTFS, SSD: True
   Update Log Path: C:\Users\Rogue\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 58.13 GB, Total: 111.77 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.5.5.3
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: _Rogue_Assassin_
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: [email protected]
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: 8x
             VSync: False
            NoLods: False
   Terrain Quality: Low
   Effects Quality: High
  Geometry Quality: Low
   Texture Quality: High
  Lighting Quality: Low
   Dynamic Shadows: Off
    Dynamic Lights: Off
 Texture Filtering: High
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True

      Profile 0002: Test
              Type: Offline
        View Intro: False
        Fullscreen: False
      Display Mode: [email protected]
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: Off
             VSync: False
            NoLods: False
   Terrain Quality: Low
   Effects Quality: High
  Geometry Quality: Low
   Texture Quality: Low
  Lighting Quality: Low
   Dynamic Shadows: Off
    Dynamic Lights: Off
 Texture Filtering: Low
    Audio Provider: Hardware
    Provider Valid: True
     Audio Quality: High
               EAX: True
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Old 2020-03-28, 23:02   #38
[R-DEV]​AlonTavor
PR:BF2 Developer
PR Server License Administrator
Default Re: Creative X-Fi audio renderer

select it in Windows as default playback device. BF2 just selects the default and i dont think we can control it
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Old 2020-04-01, 06:25   #39
Rogue_Assassin
Guest
Default Re: Creative X-Fi audio renderer

Works fine now, Thanks!
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Old 2020-04-28, 18:36   #40
DogACTUAL

DogACTUAL's Avatar
Default Re: Creative X-Fi audio renderer

What are the sound cards that support this setting and is it true that i could just get an emulator instead? Actually thinking of getting this for 1.6 would appreciate if someone could tell me what exactly to look for when selecting the sound card. Like does it matter which Creative X-Fi sound card i get or aren't there any relevant differences in the outcome?

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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