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Old 2010-10-03, 17:13   #41
[R-CON]​Zeno
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Default Re: [Map] Musa Qala (4km) [WIP]

Quote:
Originally Posted by max nice View Post
I removed every roads. Because a lot of road had a bug

I need to update my screen.

Edit:
bad static placement... look at referance pics and you will see that its not even closely similar


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Old 2010-12-30, 05:53   #42
[R-DEV]Max_
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Default Re: [Map] Musa Qala (4km) [WIP]

Major update on the city:


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2010-12-30, 07:30   #43
[R-DEV]​AfterDune
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Default Re: [Map] Musa Qala (4km) [WIP]

Is that the Muttrah mosque put in the ground there, in the center?

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Old 2010-12-30, 07:43   #44
[R-DEV]Max_
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Default Re: [Map] Musa Qala (4km) [WIP]

yes, I try to make the real tower my 3D max keep crash...



Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2010-12-30, 08:20   #45
Dougalachi

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Default Re: [Map] Musa Qala (4km) [WIP]

Some other mapper did something similar with the Muttrah mosque a while ago and was told by Rhino (I think) that it was a bad idea because a person has to load up the whole model, even if only the minaret/tower is visible.

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Old 2010-12-30, 09:28   #46
BroCop

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Default Re: [Map] Musa Qala (4km) [WIP]

It is a bad idea considering the fact that you will load an entirely new texture pallet for a static thats only 10% visible hence increasing loading times for such a minor feature

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Old 2010-12-30, 17:21   #47
[R-DEV]Max_
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Default Re: [Map] Musa Qala (4km) [WIP]

So now I have placed "xp1_tower" in the middle


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 2010-12-31, 06:16   #48
Element-X_IV

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Default Re: [Map] Musa Qala (4km) [WIP]

Looking better now max.

You could improve your static placement a bit more by seperating buildings or spacing them out a bit, if you want them to be beside each other, it should be in a way where they match.
Hard for me to explain, but just use walls and stuff, good example would be Fallujah, it's a beautiful map to learn static placement from. (for me atleast)

Good luck on your map, looks good.
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Old 2011-01-05, 15:54   #49
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Default Re: [Map] Musa Qala (4km) [WIP]

Looking good man, but are you going to dirty up that Mosque a bit?

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Old 2011-01-05, 15:59   #50
Ironcomatose

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Default Re: [Map] Musa Qala (4km) [WIP]

OMG! I didnt know this was happening! I about creamed my pants when i saw this. This is where i was deployed. I wish i had known so you could have made a replica of where i was I have thousands of pictures and some video so let me know if you need anything. (FYI Musa Qala is a district so this map represents only a small part)


EDIT: BTW that minaret has been rebuilt and is now pink Seriously. Im going to find the pic and post it

EDIT 2: There it is as of 2010










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Last edited by Ironcomatose; 2011-01-05 at 16:07..
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