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Old 2010-07-08, 08:18   #31
USA-Forever932

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Default Re: [MAP] Operation Tempest (4km)



In Africa...
...
In the Jungle...
This map needs gunships. It begs for attack helicopters...

I'm about to cry from how amazing this is.
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Old 2010-07-08, 08:58   #32
dtacs
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Default Re: [MAP] Operation Tempest (4km)

Quote:
Originally Posted by USA-Forever932 View Post
This map needs gunships. It begs for attack helicopters...
Oh I think you'll be pleasantly surprised. I think you may just...explode.
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Old 2010-07-08, 12:15   #33
RaSgO
Default Re: [MAP] Operation Tempest (4km)

Quote:
Originally Posted by ChiefRyza View Post
It hasn't been detailed yet, but it is an ARF Airstrip that has been bombed so the Marines can land without enemy counter-aircraft. So it will be a heavily bombed airfield, full of craters, wrecks and the like. It's one of the second lot of flags.
Then maybe put some aircraft wrecks in the jungle; shot down by the USMC? (Ignore if you have done this already)
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Old 2010-07-09, 05:52   #34
ChiefRyza

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Default Re: [MAP] Operation Tempest (4km)

Here's a better view of the swamp area:




Ran into this problem when trying to make some roads though, have no idea how to fix:
https://www.realitymod.com/forum/f38...all-white.html



Current project: Operation Tempest
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Last edited by ChiefRyza; 2010-07-09 at 05:58..
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Old 2010-07-09, 06:48   #35
Silly_Savage

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Default Re: [MAP] Operation Tempest (4km)

It would be awesome if you added a lot more foliage to the swamp area. Have the water low enough that you can still wade through it, but high enough so you're unable to go prone. I'm not sure how this would affect performance though, but something similar to this would just be incredible. Having trees and bushes sprouting out from the water like so would be breathtaking and something that I don't think has ever been attempted.



Anyways, that's just me daydreaming again...

"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Old 2010-07-09, 06:51   #36
ChiefRyza

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Default Re: [MAP] Operation Tempest (4km)

I'll bump up the density of the marsh area then, it seems to have no performance problems whatsoever so I'll see what I can get away with

Thing about the wade-through water though is that the Battlefield 2 engine only supports ground sound effects based on the materials used on the detail texture. Hence why on some maps where there is water and you run through it, there is no water sound effect. I've changed this on mine in the shallow, coastal waters, the bright blue in the water is literally - a bright blue texture. So when you run through the water you hear the sound effects, adds a lot more immersion. HOWEVER, with a limit of 6 detail textures/materials, I can't spare another one unfortunately. So the swamp will have to stay mostly above-water for now.



Current project: Operation Tempest
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Old 2010-07-09, 06:55   #37
Silly_Savage

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Default Re: [MAP] Operation Tempest (4km)


"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Old 2010-07-09, 07:22   #38
ChiefRyza

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Default Re: [MAP] Operation Tempest (4km)

Well, after some thinking I think I will go for the shallow marsh area. It will take quite a bit of work but I think it will look much better than what I have now. Will post a screenshot/s when I make some good progress. It will probably look more like an estuary though at high tide, murky, muddy water, mangroves and what not. Should be pretty scary fighting if I make it look like in that picture



Current project: Operation Tempest
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Last edited by ChiefRyza; 2010-07-09 at 07:28..
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Old 2010-07-09, 08:29   #39
Silly_Savage

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Default Re: [MAP] Operation Tempest (4km)

I am so looking forward to this map. Keep us posted with any changes you make.

"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Old 2010-07-09, 10:10   #40
Amok@ndy
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Default Re: [MAP] Operation Tempest (4km)

your swamp area needs more undergrowth


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