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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2009-05-14, 19:44   #11
503
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Default Re: To the Devs and Community about source code of bf2

Quote:
Originally Posted by Jonny View Post
Many more networkable objects.

Mumble, heavily edited.

Arbitrary heightmap sizes.

Better collision/damage system.
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Originally Posted by GoreZiad View Post
128 players
More view distance but also optimized to reduce lag frame.
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Old 2009-05-14, 19:51   #12
SuperTimo

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Default Re: To the Devs and Community about source code of bf2

breathing in scope.

more realistic jets

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Old 2009-05-14, 20:10   #13
Threedroogs
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Default Re: To the Devs and Community about source code of bf2

BLOOD AND GORE!

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
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Old 2009-05-15, 03:59   #14
Excavus

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Default Re: To the Devs and Community about source code of bf2

Improved medic system, such as pulling bodies, etc.
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Old 2009-05-15, 04:08   #15
Rudd
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Default Re: To the Devs and Community about source code of bf2



Quote:
BLOOD AND GORE!
o-k..........................


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Old 2009-05-15, 04:18   #16
badmojo420
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Default Re: To the Devs and Community about source code of bf2

Improved vehicle damage & collision system.
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Old 2009-05-15, 04:44   #17
charliegrs

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Default Re: To the Devs and Community about source code of bf2

more than 8 people in a vehicle

known in-game as BOOMSNAPP
'
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Old 2009-05-15, 05:39   #18
killer_01000

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Default Re: To the Devs and Community about source code of bf2

Quote:
Originally Posted by GoreZiad View Post
128 players
Quote:
Originally Posted by charliegrs View Post
more than 8 people in a vehicle
this would be the most ultimate changes ever

imagine a server with improved net code, allowing 128 players, with vehicles updated to allow more room, now imagine the battle, it would be epic warfare
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Old 2009-05-15, 05:58   #19
akatabrask

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Default Re: To the Devs and Community about source code of bf2

and if 128 players, more than 6 people in a squad, like 8.

Scale 8 maps or 2048^2 terrains.

No strange terrain warping when scale 4 (or 8 )
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Old 2009-05-15, 06:21   #20
ralfidude

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Default Re: To the Devs and Community about source code of bf2

ARMA style ballistics. More realistic than in ARMA, but the whole deflection off of the ground...

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